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https://github.com/brunoherbelin/vimix.git
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Grab nodes in view
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@@ -228,6 +228,8 @@ void UserInterface::handleMouse()
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// // drag current
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// Log::Info("Dragging %d", current->id());
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// current->translation_.x += io.MouseDelta.x * 0.1f;
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Mixer::manager().currentView()->grab( glm::vec2(io.MouseClickedPos[ImGuiMouseButton_Left].x, io.MouseClickedPos[ImGuiMouseButton_Left].y), glm::vec2(io.MousePos.x, io.MousePos.y), current);
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}
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else {
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21
View.cpp
21
View.cpp
@@ -74,6 +74,27 @@ void MixingView::drag (glm::vec2 from, glm::vec2 to)
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}
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void MixingView::grab (glm::vec2 from, glm::vec2 to, Node *node)
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{
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static glm::vec3 start_translation = glm::vec3(0.f);
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static glm::vec2 start_position = glm::vec2(0.f);
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if ( start_position != from ) {
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start_position = from;
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start_translation = node->translation_;
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}
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// unproject
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glm::vec3 gl_Position_from = Rendering::manager().unProject(from, node->transform_);
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glm::vec3 gl_Position_to = Rendering::manager().unProject(to, node->transform_);
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// compute delta translation
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node->translation_ = start_translation + gl_Position_to - gl_Position_from;
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}
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RenderView::RenderView() : View(), frame_buffer_(nullptr)
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{
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setResolution(1280, 720);
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2
View.h
2
View.h
@@ -17,6 +17,7 @@ public:
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virtual void draw () = 0;
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virtual void zoom (float) {}
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virtual void drag (glm::vec2, glm::vec2) {}
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virtual void grab (glm::vec2, glm::vec2, Node*) {}
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Scene scene;
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@@ -34,6 +35,7 @@ public:
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void draw () override;
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void zoom (float factor);
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void drag (glm::vec2 from, glm::vec2 to);
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void grab (glm::vec2 from, glm::vec2 to, Node *node);
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};
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