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Cleanup Scene and Primitives. Add comments.
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1
Mesh.h
1
Mesh.h
@@ -22,7 +22,6 @@ public:
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void init () override;
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void draw (glm::mat4 modelview, glm::mat4 projection) override;
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void accept (Visitor& v) override;
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// void update (float dt) override;
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inline std::string getResource() const { return resource_; }
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inline std::string getTexture() const { return texturefilename_; }
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