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Separate shader for image processing and simple texture display.
ImageShader added a second texture for mask blending. Cleanup of User Interface windows.
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@@ -31,8 +31,7 @@ public:
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class UserInterface
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{
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// own implementation of ImGui
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unsigned int textureicons;
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friend class MainWindow;
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MainWindow mainwindow;
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std::string currentFileDialog;
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std::string currentTextEdit;
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@@ -73,6 +72,12 @@ public:
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//
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void OpenTextEditor(std::string text);
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protected:
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bool show_preview;
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void RenderPreview();
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bool show_media_player;
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void RenderMediaPlayer();
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};
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#endif /* #define __UI_MANAGER_H_ */
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