Separate shader for image processing and simple texture display.

ImageShader added a second texture for mask blending. Cleanup of User
Interface windows.
This commit is contained in:
brunoherbelin
2020-04-27 13:44:20 +02:00
parent 1d9e955bfa
commit d248df0567
22 changed files with 303 additions and 210 deletions

View File

@@ -31,7 +31,7 @@ void View::update(float dt)
MixingView::MixingView() : View()
{
// default settings
scene.root()->scale_ = glm::vec3(1.4, 1.4, 1.0);
scene.root()->scale_ = glm::vec3(1.6, 1.6, 1.0);
// Mixing scene
Mesh *disk = new Mesh("mesh/disk.ply");