FrameBuffer creation flags replace booleans

Instead of many creation options (with alpha, with multisampling, etc) use a single flag with boolean operators. Creation of the new mipmap flag for FrameBuffer, rendering the current FBO into multiple sub-resolutions.
This commit is contained in:
Bruno Herbelin
2022-05-22 15:14:10 +02:00
parent 7867aac55f
commit d695aa9f57
15 changed files with 151 additions and 77 deletions

View File

@@ -78,9 +78,14 @@ void RenderSource::init()
// rendered_surface_ = new Surface;
// rendered_surface_->setTextureIndex( fb->texture() );
// use same flags than session frame, without multisampling
FrameBuffer::FrameBufferFlags flag = fb->flags();
flag &= ~FrameBuffer::FrameBuffer_multisampling;
// create the frame buffer displayed by the source (all modes)
rendered_output_ = new FrameBuffer( fb->resolution(), fb->use_alpha() );
// needs a first initialization
rendered_output_ = new FrameBuffer( fb->resolution(), flag );
// needs a first initialization (to get texture)
fb->blit(rendered_output_);
// set the texture index from internal framebuffer, apply it to the source texture surface