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Polishing sharpen and edge Image filters
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@@ -590,8 +590,8 @@ const char* SharpenFilter::method_label[SharpenFilter::SHARPEN_INVALID] = {
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std::vector< FilteringProgram > SharpenFilter::programs_ = {
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FilteringProgram("Unsharp Mask", "shaders/filters/sharpen_1.glsl", "shaders/filters/sharpen_2.glsl", { { "Amount", 0.5} }),
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FilteringProgram("Sharpen", "shaders/filters/sharp.glsl", "", { { "Amount", 0.5} }),
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FilteringProgram("Sharp Edge", "shaders/filters/bilinear.glsl", "shaders/filters/sharpenedge.glsl", { { "Strength", 0.5} }),
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FilteringProgram("Sharpen", "shaders/filters/sharpen.glsl", "", { { "Amount", 0.5} }),
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FilteringProgram("Sharp Edge", "shaders/filters/sharpenedge.glsl","", { { "Amount", 0.5} }),
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FilteringProgram("TopHat", "shaders/filters/erosion.glsl", "shaders/filters/tophat.glsl", { { "Radius", 0.5} }),
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FilteringProgram("BlackHat", "shaders/filters/dilation.glsl", "shaders/filters/blackhat.glsl", { { "Radius", 0.5} }),
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};
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