mirror of
https://github.com/brunoherbelin/vimix.git
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Strengthen implementation of Clone and Render sources
Change of vocabulary, UI display of playtime
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@@ -30,10 +30,11 @@
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#include "CloneSource.h"
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const char* CloneSource::cloning_provenance_label[2] = { "Original texture", "Post-processed image" };
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CloneSource::CloneSource(Source *origin, uint64_t id) : Source(id), origin_(origin), cloningsurface_(nullptr),
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read_index_(0), write_index_(0), delay_(0.0), paused_(false), image_mode_(CLONE_TEXTURE)
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read_index_(0), write_index_(0), delay_(0.0), paused_(false), provenance_(CLONE_TEXTURE)
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{
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// initial name copies the origin name: diplucates are namanged in session
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name_ = origin->name();
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@@ -44,7 +45,8 @@ CloneSource::CloneSource(Source *origin, uint64_t id) : Source(id), origin_(orig
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// init array
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stack_.fill(nullptr);
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timestamp_.fill(0.0);
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elapsed_stack_.fill(0.0);
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timestamps_.fill(0);
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timer_ = g_timer_new ();
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}
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@@ -79,21 +81,23 @@ void CloneSource::init()
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{
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if (origin_ && origin_->mode_ > Source::UNINITIALIZED) {
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// create frame buffers where to copy frames of the origin source
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// internal surface to draw the original texture
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cloningsurface_ = new Surface;
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cloningsurface_->setTextureIndex( origin()->texture() );
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// frame buffers where to draw frames from the origin source
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glm::vec3 res = origin_->frame()->resolution();
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for (size_t i = 0; i < stack_.size(); ++i){
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stack_[i] = new FrameBuffer( res, origin_->frame()->use_alpha() );
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}
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g_timer_start(timer_);
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cloningsurface_ = new Surface;
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cloningsurface_->setTextureIndex( origin()->texture() );
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// set initial texture surface
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texturesurface_->setTextureIndex( stack_[read_index_]->texture() );
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// create Frame buffer matching size of images
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// activate elapsed-timer
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g_timer_start(timer_);
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// create render Frame buffer matching size of images
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FrameBuffer *renderbuffer = new FrameBuffer( res, true);
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// set the renderbuffer of the source and attach rendering nodes
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@@ -135,23 +139,19 @@ void CloneSource::setActive (bool on)
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}
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}
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void CloneSource::replay()
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{
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read_index_ = (write_index_ + 1 )%(stack_.size());
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}
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void CloneSource::update(float dt)
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{
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if (active_ && !paused_ && cloningsurface_ != nullptr) {
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if (active_ && !paused_ && origin_ && cloningsurface_ != nullptr) {
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double now = g_timer_elapsed (timer_, NULL) ;
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// increment enplacement of write index
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write_index_ = (write_index_+1)%(stack_.size());
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timestamp_[write_index_] = now;
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elapsed_stack_[write_index_] = now;
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timestamps_[write_index_] = origin_->playtime();
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// CLONE_RENDER : blit rendered framebuffer in the stack
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if (image_mode_ == CLONE_RENDER)
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if (provenance_ == CLONE_RENDER)
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origin_->frame()->blit(stack_[write_index_]);
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// CLONE_TEXTURE : render origin texture in the stack
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else {
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@@ -168,7 +168,7 @@ void CloneSource::update(float dt)
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{
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// starting where we are at, get the next index that satisfies the delay
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size_t previous_index = read_index_;
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while ( now - timestamp_[read_index_] > delay_) {
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while ( now - elapsed_stack_[read_index_] > delay_) {
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// usually, one frame increment suffice
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read_index_ = (read_index_ + 1 )%(stack_.size());
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// break the loop if running infinite (never happens)
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@@ -197,17 +197,27 @@ void CloneSource::play (bool on)
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if (paused_ == on) {
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// restart clean if was paused
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if (paused_) {
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g_timer_reset(timer_);
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timestamp_.fill(0.0);
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write_index_ = 0;
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read_index_ = 1;
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}
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if (paused_)
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replay();
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// toggle state
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paused_ = !on;
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}
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}
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void CloneSource::replay()
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{
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g_timer_reset(timer_);
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elapsed_stack_.fill(0.0);
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write_index_ = 0;
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read_index_ = 1;
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}
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guint64 CloneSource::playtime () const
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{
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return timestamps_[read_index_];
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}
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uint CloneSource::texture() const
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{
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if (cloningsurface_ != nullptr)
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