Fixed broken draw of Nodes

This commit is contained in:
brunoherbelin
2020-04-08 00:42:18 +02:00
parent 1e9acb544a
commit de08b056fb
12 changed files with 208 additions and 159 deletions

View File

@@ -34,49 +34,55 @@
#include <string>
#include <vector>
#include <map>
#include <glm/glm.hpp>
struct Material
{
Material() :
ambient (0.1, 0.1, 0.1, 1.0),
diffuse (0.8, 0.8, 0.8, 1.0),
specular(1.0, 1.0, 1.0, 1.0 ),
shininess(75.0)
{}
virtual ~Material() { }
Material() :
ambient (0.1, 0.1, 0.1),
diffuse (0.8, 0.8, 0.8),
specular(1.0, 1.0, 1.0),
shininess(75.0)
{}
virtual ~Material() { }
glm::vec4 ambient;
glm::vec4 diffuse;
glm::vec4 specular;
float shininess;
glm::vec3 ambient;
glm::vec3 diffuse;
glm::vec3 specular;
float shininess;
std::string diffuseTexture;
std::string bumpTexture;
std::string diffuseTexture;
std::string bumpTexture;
};
// The original version, modified for glm.
// Load an OBJ model into the out parameters.
// Note only simple OBJ files are supported.
bool loadObject (std::string filename,
std::vector<glm::vec3> &outPositions,
std::vector<glm::vec3> &outNormal,
std::vector<glm::vec2> &outUv,
std::vector<int> &outIndices,
Material *outMaterial,
float scale = 1.0f
);
bool loadObject (std::string objText,
std::vector<glm::vec3> &outPositions,
std::vector<glm::vec3> &outNormal,
std::vector<glm::vec2> &outUv,
std::vector<unsigned int> &outIndices,
std::string &outMtlfilename,
float scale = 1.0f
);
bool loadMaterialLibrary ( std::string mtlText,
std::map<std::string,Material*> &outMaterials
);
// this tries to handle multiple materials (w/textures) and groups of faces as per pcl_kinfu_largeScale, etc
bool loadObjectGroups (std::string filename,
std::vector<glm::vec3> &outPositions,
std::vector<glm::vec3> &outNormal,
std::vector<glm::vec2> &outUv,
std::vector<std::vector<int> > &outIndices, // per group
std::vector<Material *> &outMaterials, // per group (w/textures)
float scale=1.0f
);
std::vector<glm::vec3> &outPositions,
std::vector<glm::vec3> &outNormal,
std::vector<glm::vec2> &outUv,
std::vector<std::vector<unsigned int> > &outIndices, // per group
std::vector<Material *> &outMaterials, // per group (w/textures)
float scale=1.0f
);
#endif