Fine tuning appearance of layers view

This commit is contained in:
Bruno
2021-01-17 12:54:50 +01:00
parent 227658d2fc
commit e02071047a
5 changed files with 3052 additions and 197 deletions

View File

@@ -1473,13 +1473,13 @@ LayerView::LayerView() : View(LAYER), aspect_ratio(1.f)
// scene.bg()->attach(persp_layer_);
persp_left_ = new Mesh("mesh/perspective_axis_left.ply");
persp_left_->shader()->color = glm::vec4( COLOR_FRAME, 0.9f );
persp_left_->shader()->color = glm::vec4( COLOR_FRAME_LIGHT, 0.9f );
persp_left_->scale_.x = LAYER_PERSPECTIVE;
persp_left_->translation_.z = -0.1f;
scene.bg()->attach(persp_left_);
persp_right_ = new Mesh("mesh/perspective_axis_right.ply");
persp_right_->shader()->color = glm::vec4( COLOR_FRAME, 0.9f );
persp_right_->shader()->color = glm::vec4( COLOR_FRAME_LIGHT, 0.9f );
persp_right_->scale_.x = LAYER_PERSPECTIVE;
persp_right_->translation_.z = -0.1f;
scene.bg()->attach(persp_right_);