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Fine tuning appearance of layers view
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4
View.cpp
4
View.cpp
@@ -1473,13 +1473,13 @@ LayerView::LayerView() : View(LAYER), aspect_ratio(1.f)
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// scene.bg()->attach(persp_layer_);
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persp_left_ = new Mesh("mesh/perspective_axis_left.ply");
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persp_left_->shader()->color = glm::vec4( COLOR_FRAME, 0.9f );
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persp_left_->shader()->color = glm::vec4( COLOR_FRAME_LIGHT, 0.9f );
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persp_left_->scale_.x = LAYER_PERSPECTIVE;
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persp_left_->translation_.z = -0.1f;
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scene.bg()->attach(persp_left_);
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persp_right_ = new Mesh("mesh/perspective_axis_right.ply");
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persp_right_->shader()->color = glm::vec4( COLOR_FRAME, 0.9f );
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persp_right_->shader()->color = glm::vec4( COLOR_FRAME_LIGHT, 0.9f );
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persp_right_->scale_.x = LAYER_PERSPECTIVE;
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persp_right_->translation_.z = -0.1f;
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scene.bg()->attach(persp_right_);
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