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Bugs fixed and eye candies
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@@ -146,27 +146,23 @@ void PickingVisitor::visit(Handles &n)
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}
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else if ( n.type() == Handles::ROTATE ){
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// the icon for rotation is on the right top corner at (0.12, 0.12) in scene coordinates
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glm::vec4 vec = glm::inverse(modelview_) * glm::vec4( 0.1f, 0.1f, 0.f, 0.f );
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float l = glm::length( glm::vec2(vec) );
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picked = glm::length( glm::vec2( 1.f + l, 1.f + l) - glm::vec2(P) ) < 1.5f * scale;
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glm::vec4 vec = glm::inverse(modelview_) * glm::vec4( 0.12f, 0.12f, 0.f, 0.f );
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picked = glm::length( glm::vec2( 1.f, 1.f) + glm::vec2(vec) - glm::vec2(P) ) < 1.5f * scale;
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}
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else if ( n.type() == Handles::SCALE ){
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// the icon for scaling is on the right bottom corner at (0.12, -0.12) in scene coordinates
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glm::vec4 vec = glm::inverse(modelview_) * glm::vec4( 0.1f, 0.1f, 0.f, 0.f );
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float l = glm::length( glm::vec2(vec) );
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picked = glm::length( glm::vec2( 1.f + l, -1.f - l) - glm::vec2(P) ) < 1.5f * scale;
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glm::vec4 vec = glm::inverse(modelview_) * glm::vec4( 0.12f, -0.12f, 0.f, 0.f );
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picked = glm::length( glm::vec2( 1.f, -1.f) + glm::vec2(vec) - glm::vec2(P) ) < 1.5f * scale;
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}
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else if ( n.type() == Handles::CROP ){
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// the icon for scaling is on the right bottom corner at (0.12, -0.12) in scene coordinates
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glm::vec4 vec = glm::inverse(modelview_) * glm::vec4( 0.1f, 0.1f, 0.f, 0.f );
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float l = glm::length( glm::vec2(vec) );
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picked = glm::length( glm::vec2( -1.f + l, -1.f + l) - glm::vec2(P) ) < 1.5f * scale;
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// the icon for cropping is on the left bottom corner at (0.12, 0.12) in scene coordinates
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glm::vec4 vec = glm::inverse(modelview_) * glm::vec4( 0.12f, 0.12f, 0.f, 0.f );
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picked = glm::length( glm::vec2( -1.f, -1.f) + glm::vec2(vec) - glm::vec2(P) ) < 1.5f * scale;
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}
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else if ( n.type() == Handles::MENU ){
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// the icon for restore is on the left top corner at (-0.12, 0.12) in scene coordinates
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glm::vec4 vec = glm::inverse(modelview_) * glm::vec4( 0.1f, 0.1f, 0.f, 0.f );
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float l = glm::length( glm::vec2(vec) );
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picked = glm::length( glm::vec2( -1.f - l, 1.f + l) - glm::vec2(P) ) < 1.5f * scale;
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glm::vec4 vec = glm::inverse(modelview_) * glm::vec4( -0.12f, 0.12f, 0.f, 0.f );
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picked = glm::length( glm::vec2( -1.f, 1.f) + glm::vec2(vec) - glm::vec2(P) ) < 1.5f * scale;
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}
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if ( picked )
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