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Original implementation of Blur Image Filters
With Gaussian, fast Gaussian, Hashed and morphological (opening and closing) methods. Remembering shader code for other fast methods.
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@@ -6,7 +6,7 @@
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#include "FrameBufferFilter.h"
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const char* FrameBufferFilter::type_label[FrameBufferFilter::FILTER_INVALID] = {
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"None", "Delay", "Shader code"
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"None", "Delay", "Blur", "Shader code"
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};
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FrameBufferFilter::FrameBufferFilter() : enabled_(true), input_(nullptr)
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