mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-13 19:29:58 +01:00
Clear view mode for transition view.
This commit is contained in:
@@ -81,7 +81,8 @@ void Settings::Save()
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// Transition
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// Transition
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XMLElement *TransitionNode = xmlDoc.NewElement( "Transition" );
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XMLElement *TransitionNode = xmlDoc.NewElement( "Transition" );
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TransitionNode->SetAttribute("auto_end", application.transition.auto_open);
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TransitionNode->SetAttribute("auto_open", application.transition.auto_open);
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TransitionNode->SetAttribute("hide_windows", application.transition.hide_windows);
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TransitionNode->SetAttribute("cross_fade", application.transition.cross_fade);
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TransitionNode->SetAttribute("cross_fade", application.transition.cross_fade);
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TransitionNode->SetAttribute("duration", application.transition.duration);
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TransitionNode->SetAttribute("duration", application.transition.duration);
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TransitionNode->SetAttribute("profile", application.transition.profile);
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TransitionNode->SetAttribute("profile", application.transition.profile);
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@@ -221,7 +222,8 @@ void Settings::Load()
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// Transition
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// Transition
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XMLElement * transitionnode = pRoot->FirstChildElement("Transition");
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XMLElement * transitionnode = pRoot->FirstChildElement("Transition");
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if (transitionnode != nullptr) {
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if (transitionnode != nullptr) {
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transitionnode->QueryBoolAttribute("auto_end", &application.transition.auto_open);
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transitionnode->QueryBoolAttribute("hide_windows", &application.transition.hide_windows);
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transitionnode->QueryBoolAttribute("auto_open", &application.transition.auto_open);
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transitionnode->QueryBoolAttribute("cross_fade", &application.transition.cross_fade);
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transitionnode->QueryBoolAttribute("cross_fade", &application.transition.cross_fade);
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transitionnode->QueryFloatAttribute("duration", &application.transition.duration);
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transitionnode->QueryFloatAttribute("duration", &application.transition.duration);
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transitionnode->QueryIntAttribute("profile", &application.transition.profile);
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transitionnode->QueryIntAttribute("profile", &application.transition.profile);
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@@ -89,12 +89,14 @@ struct TransitionConfig
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{
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{
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bool cross_fade;
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bool cross_fade;
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bool auto_open;
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bool auto_open;
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bool hide_windows;
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float duration;
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float duration;
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int profile;
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int profile;
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TransitionConfig() {
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TransitionConfig() {
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cross_fade = true;
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cross_fade = true;
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auto_open = true;
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auto_open = true;
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hide_windows = true;
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duration = 1.f;
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duration = 1.f;
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profile = 0;
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profile = 0;
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}
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}
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@@ -79,7 +79,7 @@ void InfiniteGlowCallback::update(Node *n, float dt)
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initialized_ = true;
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initialized_ = true;
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}
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}
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time_ += dt / 1000.f;
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time_ += dt / 600.f;
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n->scale_.x = initial_scale_.x + amplitude_ * sin(M_PI * time_);
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n->scale_.x = initial_scale_.x + amplitude_ * sin(M_PI * time_);
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n->scale_.y = initial_scale_.y + amplitude_ * sin(M_PI * time_);
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n->scale_.y = initial_scale_.y + amplitude_ * sin(M_PI * time_);
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@@ -583,29 +583,35 @@ void UserInterface::Render()
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// warning modal dialog
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// warning modal dialog
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Log::Render();
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Log::Render();
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// windows
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// clear view mode in Transition view
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if (Settings::application.widget.toolbox)
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if ( !Settings::application.transition.hide_windows || Settings::application.current_view != 4) {
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toolbox.Render();
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if (Settings::application.widget.preview)
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// windows
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RenderPreview();
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if (Settings::application.widget.toolbox)
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if (Settings::application.widget.media_player)
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toolbox.Render();
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mediacontrol.Render();
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if (Settings::application.widget.preview)
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if (Settings::application.widget.shader_editor)
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RenderPreview();
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RenderShaderEditor();
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if (Settings::application.widget.media_player)
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mediacontrol.Render();
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if (Settings::application.widget.shader_editor)
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RenderShaderEditor();
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if (Settings::application.widget.logs)
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Log::ShowLogWindow(&Settings::application.widget.logs);
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// about dialogs
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if (show_about)
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ShowAbout(&show_about);
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if (show_imgui_about)
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ImGui::ShowAboutWindow(&show_imgui_about);
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if (show_gst_about)
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ShowAboutGStreamer(&show_gst_about);
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if (show_opengl_about)
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ShowAboutOpengl(&show_opengl_about);
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}
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// stats in the corner
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if (Settings::application.widget.stats)
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if (Settings::application.widget.stats)
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ImGuiToolkit::ShowStats(&Settings::application.widget.stats, &Settings::application.widget.stats_corner);
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ImGuiToolkit::ShowStats(&Settings::application.widget.stats, &Settings::application.widget.stats_corner);
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if (Settings::application.widget.logs)
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Log::ShowLogWindow(&Settings::application.widget.logs);
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// about
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if (show_about)
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ShowAbout(&show_about);
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if (show_imgui_about)
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ImGui::ShowAboutWindow(&show_imgui_about);
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if (show_gst_about)
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ShowAboutGStreamer(&show_gst_about);
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if (show_opengl_about)
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ShowAboutOpengl(&show_opengl_about);
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// all IMGUI Rendering
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// all IMGUI Rendering
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ImGui::Render();
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ImGui::Render();
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@@ -1685,7 +1691,8 @@ void Navigator::RenderTransitionPannel()
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ImGui::SetCursorPosY(width_);
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ImGui::SetCursorPosY(width_);
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ImGui::Text("Behavior");
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ImGui::Text("Behavior");
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ImGuiToolkit::ButtonSwitch( ICON_FA_RANDOM " Cross fading", &Settings::application.transition.cross_fade);
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ImGuiToolkit::ButtonSwitch( ICON_FA_RANDOM " Cross fading", &Settings::application.transition.cross_fade);
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ImGuiToolkit::ButtonSwitch( ICON_FA_SIGN_IN_ALT " Automatic open", &Settings::application.transition.auto_open);
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ImGuiToolkit::ButtonSwitch( ICON_FA_CROSSHAIRS " Open on target", &Settings::application.transition.auto_open);
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ImGuiToolkit::ButtonSwitch( ICON_FA_CLOUD_SUN " Clear view", &Settings::application.transition.hide_windows);
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// Transition options
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// Transition options
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ImGui::Text(" ");
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ImGui::Text(" ");
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@@ -1700,7 +1707,7 @@ void Navigator::RenderTransitionPannel()
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ImGui::Combo("Curve", &Settings::application.transition.profile, "Linear\0Quadratic\0");
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ImGui::Combo("Curve", &Settings::application.transition.profile, "Linear\0Quadratic\0");
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ImGui::Text(" ");
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ImGui::Text(" ");
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if ( ImGui::Button( ICON_FA_PLAY " Play ", ImVec2(IMGUI_RIGHT_ALIGN, 0)) ){
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if ( ImGui::Button( ICON_FA_SIGN_IN_ALT " Play ", ImVec2(IMGUI_RIGHT_ALIGN, 0)) ){
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TransitionView *tv = static_cast<TransitionView *>(Mixer::manager().view(View::TRANSITION));
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TransitionView *tv = static_cast<TransitionView *>(Mixer::manager().view(View::TRANSITION));
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if (tv) tv->play(true);
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if (tv) tv->play(true);
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}
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}
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4
View.cpp
4
View.cpp
@@ -970,7 +970,7 @@ void TransitionView::draw()
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scene.accept(dv2);
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scene.accept(dv2);
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// display interface duration
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// display interface duration
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glm::vec2 P = Rendering::manager().project(glm::vec3(-0.03f, -0.14f, 0.f), scene.root()->transform_, false);
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glm::vec2 P = Rendering::manager().project(glm::vec3(-0.11f, -0.14f, 0.f), scene.root()->transform_, false);
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ImGui::SetNextWindowPos(ImVec2(P.x, P.y), ImGuiCond_Always);
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ImGui::SetNextWindowPos(ImVec2(P.x, P.y), ImGuiCond_Always);
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if (ImGui::Begin("##Transition", NULL, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoBackground
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if (ImGui::Begin("##Transition", NULL, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoBackground
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| ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings
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| ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings
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@@ -981,7 +981,7 @@ void TransitionView::draw()
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ImGui::DragFloat("##nolabel", &Settings::application.transition.duration,
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ImGui::DragFloat("##nolabel", &Settings::application.transition.duration,
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0.1f, TRANSITION_MIN_DURATION, TRANSITION_MAX_DURATION, "%.1f s");
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0.1f, TRANSITION_MIN_DURATION, TRANSITION_MAX_DURATION, "%.1f s");
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ImGui::SameLine();
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ImGui::SameLine();
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if ( ImGui::Button(ICON_FA_PLAY) )
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if ( ImGui::Button(ICON_FA_STEP_FORWARD) )
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play(false);
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play(false);
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ImGui::PopFont();
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ImGui::PopFont();
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ImGui::End();
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ImGui::End();
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