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https://github.com/brunoherbelin/vimix.git
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Fixed Timeline display
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@@ -465,35 +465,32 @@ void ImGuiToolkit::RenderTimeline (ImGuiWindow* window, ImRect timeline_bbox, gu
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const float fontsize = g.FontSize;
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const ImU32 text_color = ImGui::GetColorU32(ImGuiCol_Text);
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guint64 duration = end - start;
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float step_ = static_cast<float> ( static_cast<double>(step) / static_cast<double>(duration) );
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// by default, put a tick mark at every frame step and a large mark every second
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guint64 tick_step = step;
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guint64 large_tick_step = optimal_tick_marks[1+LARGE_TICK_INCREMENT];
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guint64 label_tick_step = optimal_tick_marks[1+LABEL_TICK_INCREMENT];
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guint64 tick_delta = 0;
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// keep duration
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const guint64 duration = end - start;
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// how many pixels to represent one frame step?
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const float step_ = static_cast<float> ( static_cast<double>(tick_step) / static_cast<double>(duration) );
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float tick_step_pixels = timeline_bbox.GetWidth() * step_;
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// large space
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if (tick_step_pixels > 5.f)
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if (tick_step_pixels > 5.f && step > 0)
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{
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// try to put a label ticks every second
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tick_delta = SECOND % step;
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if ( tick_delta < 100) {
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label_tick_step = (SECOND / step) * step;
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// try to put large ticks at half second
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if ( (SECOND/2) % step < 1000 )
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large_tick_step = label_tick_step / 2;
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else
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large_tick_step = step * 5;
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}
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// not a round framerate: probalby best to use 10 frames interval
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else {
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label_tick_step = 10 * step;
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large_tick_step = 5 * step;
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tick_delta = SECOND - label_tick_step;
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// round to nearest
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if (tick_delta > step / 2) {
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label_tick_step += step;
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large_tick_step += step;
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tick_delta = SECOND - label_tick_step;
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}
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}
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else {
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@@ -544,7 +541,7 @@ void ImGuiToolkit::RenderTimeline (ImGuiWindow* window, ImRect timeline_bbox, gu
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ImVec2 pos = verticalflip ? timeline_bbox.GetBL() : timeline_bbox.GetTL();
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// loop ticks from start to end
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guint64 tick = (start / tick_step) * tick_step;
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guint64 tick = tick_step > 0 ? (start / tick_step) * tick_step : 0;
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while ( tick < end )
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{
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// large tick mark ?
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