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Move code of getGPUMemoryInformation to Rendering manager
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@@ -44,9 +44,6 @@ public:
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static float resolution_height[5];
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static glm::vec3 getResolutionFromParameters(int ar, int h);
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static glm::ivec2 getParametersFromResolution(glm::vec3 res);
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// memory management
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static glm::ivec2 getGPUMemoryInformation();
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static bool shouldHaveEnoughMemory(glm::vec3 resolution, bool useAlpha = false, bool multiSampling = false);
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FrameBuffer(glm::vec3 resolution, bool useAlpha = false, bool multiSampling = false);
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FrameBuffer(uint width, uint height, bool useAlpha = false, bool multiSampling = false);
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