mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-11 18:34:58 +01:00
New handle in GeometryView for Proportional scaling of source: added
drawing of Handle, Picking visitor and View Geometry scaling.
This commit is contained in:
64
View.cpp
64
View.cpp
@@ -771,11 +771,6 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
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// operation of scaling in corner reference frame
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glm::vec3 corner_scaling = glm::vec3(corner_to) / glm::vec3(corner_from);
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// if (UserInterface::manager().shiftModifier()) {
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// corner_scaling.x = float( int( corner_scaling.x * 10.f ) ) / 10.f;
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// corner_scaling.y = float( int( corner_scaling.y * 10.f ) ) / 10.f;
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// }
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// convert source position in corner reference frame
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glm::vec4 center = scene_to_corner_transform * glm::vec4( s->stored_status_->translation_, 1.f);
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@@ -787,8 +782,8 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
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sourceNode->scale_ = s->stored_status_->scale_ * source_scaling;
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// discretized scaling with SHIFT
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if (UserInterface::manager().shiftModifier()) {
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sourceNode->scale_.x = float( int( sourceNode->scale_.x * 10.f ) ) / 10.f;
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sourceNode->scale_.y = float( int( sourceNode->scale_.y * 10.f ) ) / 10.f;
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sourceNode->scale_.x = ROUND(sourceNode->scale_.x, 10.f);
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sourceNode->scale_.y = ROUND(sourceNode->scale_.y, 10.f);
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}
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}
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// normal resize: corner scale
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@@ -797,12 +792,10 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
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sourceNode->scale_ = s->stored_status_->scale_ * corner_scaling;
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// discretized scaling with SHIFT
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if (UserInterface::manager().shiftModifier()) {
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sourceNode->scale_.x = float( int( sourceNode->scale_.x * 10.f ) ) / 10.f;
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sourceNode->scale_.y = float( int( sourceNode->scale_.y * 10.f ) ) / 10.f;
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sourceNode->scale_.x = ROUND(sourceNode->scale_.x, 10.f);
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sourceNode->scale_.y = ROUND(sourceNode->scale_.y, 10.f);
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corner_scaling = sourceNode->scale_ / s->stored_status_->scale_;
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}
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// transform source center (in corner reference frame)
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center = glm::scale(glm::identity<glm::mat4>(), corner_scaling) * center;
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// convert center back into scene reference frame
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@@ -824,19 +817,19 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
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sourceNode->scale_ = s->stored_status_->scale_ * glm::vec3(source_scaling.x, 1.f, 1.f);
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// discretized scaling with SHIFT
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if (UserInterface::manager().shiftModifier())
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sourceNode->scale_.x = float( int( sourceNode->scale_.x * 10.f ) ) / 10.f;
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sourceNode->scale_.x = ROUND(sourceNode->scale_.x, 10.f);
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}
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// normal resize: side scale
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else {
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// HORIZONTAL only
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corner_scaling = glm::vec3(corner_scaling.x, 1.f, 1.f);
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// scale node
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sourceNode->scale_ = s->stored_status_->scale_ * corner_scaling;
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// discretized scaling with SHIFT
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if (UserInterface::manager().shiftModifier()) {
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sourceNode->scale_.x = float( int( sourceNode->scale_.x * 10.f ) ) / 10.f;
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sourceNode->scale_.x = ROUND(sourceNode->scale_.x, 10.f);
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corner_scaling = sourceNode->scale_ / s->stored_status_->scale_;
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}
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// HORIZONTAL only
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corner_scaling = glm::vec3(corner_scaling.x, 1.f, 1.f);
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// transform source center (in corner reference frame)
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center = glm::scale(glm::identity<glm::mat4>(), corner_scaling) * center;
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// convert center back into scene reference frame
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@@ -857,19 +850,19 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
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sourceNode->scale_ = s->stored_status_->scale_ * glm::vec3(1.f, source_scaling.y, 1.f);
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// discretized scaling with SHIFT
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if (UserInterface::manager().shiftModifier())
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sourceNode->scale_.y = float( int( sourceNode->scale_.y * 10.f ) ) / 10.f;
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sourceNode->scale_.y = ROUND(sourceNode->scale_.y, 10.f);
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}
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// normal resize: side scale
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else {
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// VERTICAL ONLY
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corner_scaling = glm::vec3(1.f, corner_scaling.y, 1.f);
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// scale
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sourceNode->scale_ = s->stored_status_->scale_ * corner_scaling;
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// discretized scaling with SHIFT
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if (UserInterface::manager().shiftModifier()) {
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sourceNode->scale_.y = float( int( sourceNode->scale_.y * 10.f ) ) / 10.f;
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sourceNode->scale_.y = ROUND(sourceNode->scale_.y, 10.f);
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corner_scaling = sourceNode->scale_ / s->stored_status_->scale_;
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}
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// VERTICAL ONLY
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corner_scaling = glm::vec3(1.f, corner_scaling.y, 1.f);
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// transform source center (in corner reference frame)
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center = glm::scale(glm::identity<glm::mat4>(), corner_scaling) * center;
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// convert center back into scene reference frame
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@@ -882,9 +875,32 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
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info << "Size " << std::fixed << std::setprecision(3) << sourceNode->scale_.x;
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info << " x " << sourceNode->scale_.y;
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}
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// picking on the proportional scaling handle
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else if ( pick.first == s->handle_[Handles::SCALE] ) {
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// PROPORTIONAL ONLY
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source_scaling = glm::vec3(source_scaling.x, source_scaling.x, 1.f);
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sourceNode->scale_ = s->stored_status_->scale_ * source_scaling;
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// discretized scaling with SHIFT
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if (UserInterface::manager().shiftModifier()) {
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sourceNode->scale_.x = ROUND(sourceNode->scale_.x, 10.f);
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source_scaling.x = sourceNode->scale_.x / s->stored_status_->scale_.x;
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sourceNode->scale_.y = s->stored_status_->scale_.y * source_scaling.x;
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}
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// ALT resize : scaling original source proportion
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if (UserInterface::manager().altModifier()) {
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sourceNode->scale_.y = sourceNode->scale_.x ;
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}
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// show cursor depending on diagonal (corner picked)
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ret.type = Cursor_ResizeNWSE;
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info << "Size " << std::fixed << std::setprecision(3) << sourceNode->scale_.x;
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info << " x " << sourceNode->scale_.y;
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}
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// picking on the rotating handle
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else if ( pick.first == s->handle_[Handles::ROTATE] ) {
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// sourceNode->scale_ = s->stored_status_->scale_ * source_scaling;
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// rotation center to center of source
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glm::mat4 T = glm::translate(glm::identity<glm::mat4>(), s->stored_status_->translation_);
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@@ -892,10 +908,9 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
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source_to = glm::inverse(T) * glm::vec4( scene_to, 1.f );
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// angle
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float angle = glm::orientedAngle( glm::normalize(glm::vec2(source_from)), glm::normalize(glm::vec2(source_to)));
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// apply rotation on Z axis
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sourceNode->rotation_ = s->stored_status_->rotation_ + glm::vec3(0.f, 0.f, angle);
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// discretized rotation with SHIFT
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int degrees = int( glm::degrees(sourceNode->rotation_.z) );
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if (UserInterface::manager().shiftModifier()) {
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degrees = (degrees / 10) * 10;
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@@ -908,12 +923,11 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
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// picking anywhere but on a handle: user wants to move the source
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else {
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sourceNode->translation_ = s->stored_status_->translation_ + scene_translation;
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// discretized translation with SHIFT
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if (UserInterface::manager().shiftModifier()) {
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sourceNode->translation_.x = float( int( sourceNode->translation_.x * 10.f ) ) / 10.f;
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sourceNode->translation_.y = float( int( sourceNode->translation_.y * 10.f ) ) / 10.f;
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sourceNode->translation_.x = ROUND(sourceNode->translation_.x, 10.f);
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sourceNode->translation_.y = ROUND(sourceNode->translation_.y, 10.f);
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}
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// ALT: single axis movement
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if (UserInterface::manager().altModifier()) {
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glm::vec3 dif = s->stored_status_->translation_ - sourceNode->translation_;
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