New handle in GeometryView for Proportional scaling of source: added

drawing of Handle, Picking visitor and View Geometry scaling.
This commit is contained in:
brunoherbelin
2020-09-05 00:19:22 +02:00
parent 764259f93a
commit e546214018
8 changed files with 83 additions and 63 deletions

View File

@@ -293,6 +293,7 @@ set(VMIX_RSC_FILES
./rsc/mesh/border_large_round.ply
./rsc/mesh/border_large_top.ply
./rsc/mesh/border_handles_rotation.ply
./rsc/mesh/border_handles_scale.ply
./rsc/mesh/border_handles_overlay.ply
./rsc/mesh/border_handles_sharp.ply
./rsc/mesh/border_large_sharp.ply
@@ -309,6 +310,8 @@ set(VMIX_RSC_FILES
./rsc/mesh/icon_circles.ply
./rsc/mesh/icon_dots.ply
./rsc/mesh/icon_empty.ply
./rsc/mesh/icon_lock.ply
./rsc/mesh/icon_unlock.ply
./rsc/mesh/h_line.ply
./rsc/mesh/h_mark.ply
)

View File

@@ -62,32 +62,6 @@ Frame::Frame(CornerType corner, BorderType border, ShadowType shadow) : Node(),
break;
}
// switch (type) {
// case SHARP_LARGE:
// square_ = sharpframe;
// shadow_ = shadows[0];
// break;
// case SHARP_THIN:
// square_ = sharpframe;
// break;
// case ROUND_LARGE:
// side_ = frames[2];
// top_ = frames[3];
// shadow_ = shadows[1];
// break;
// default:
// case ROUND_THIN:
// side_ = frames[0];
// top_ = frames[1];
// shadow_ = shadows[1];
// break;
// case ROUND_THIN_PERSPECTIVE:
// side_ = frames[0];
// top_ = frames[1];
// shadow_ = shadows[2];
// break;
// }
color = glm::vec4( 1.f, 1.f, 1.f, 1.f);
}
@@ -181,12 +155,16 @@ void Frame::accept(Visitor& v)
Handles::Handles(Type type) : Node(), type_(type)
{
static Mesh *handle_rotation_ = new Mesh("mesh/border_handles_rotation.ply");
static Mesh *handle_rotation = new Mesh("mesh/border_handles_rotation.ply");
static Mesh *handle_corner = new Mesh("mesh/border_handles_overlay.ply");
static Mesh *handle_scale = new Mesh("mesh/border_handles_scale.ply");
color = glm::vec4( 1.f, 1.f, 0.f, 1.f);
if ( type_ == ROTATE ) {
handle_ = handle_rotation_;
if ( type_ == Handles::ROTATE ) {
handle_ = handle_rotation;
}
else if ( type_ == Handles::SCALE ) {
handle_ = handle_scale;
}
else {
handle_ = handle_corner;
@@ -227,7 +205,7 @@ void Handles::draw(glm::mat4 modelview, glm::mat4 projection)
// Log::Info(" (0,1) becomes (%f, %f)", scale.x, scale.y);
if ( type_ == RESIZE ) {
if ( type_ == Handles::RESIZE ) {
// 4 corners
vec = modelview * glm::vec4(1.f, -1.f, 0.f, 1.f);
@@ -246,7 +224,7 @@ void Handles::draw(glm::mat4 modelview, glm::mat4 projection)
ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
handle_->draw( ctm, projection );
}
else if ( type_ == RESIZE_H ){
else if ( type_ == Handles::RESIZE_H ){
// left and right
vec = modelview * glm::vec4(1.f, 0.f, 0.f, 1.f);
ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
@@ -256,7 +234,7 @@ void Handles::draw(glm::mat4 modelview, glm::mat4 projection)
ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
handle_->draw( ctm, projection );
}
else if ( type_ == RESIZE_V ){
else if ( type_ == Handles::RESIZE_V ){
// top and bottom
vec = modelview * glm::vec4(0.f, 1.f, 0.f, 1.f);
ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
@@ -266,7 +244,7 @@ void Handles::draw(glm::mat4 modelview, glm::mat4 projection)
ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
handle_->draw( ctm, projection );
}
else if ( type_ == ROTATE ){
else if ( type_ == Handles::ROTATE ){
// one icon in top right corner
// 1. Fixed displacement by (0.12,0.12) along the rotation..
ctm = GlmToolkit::transform(glm::vec4(0.f), rot, glm::vec3(1.f));
@@ -290,6 +268,17 @@ void Handles::draw(glm::mat4 modelview, glm::mat4 projection)
handle_->draw( ctm, projection );
}
else if ( type_ == Handles::SCALE ){
// one icon in top right corner
// 1. Fixed displacement by (0.12,0.12) along the rotation..
ctm = GlmToolkit::transform(glm::vec4(0.f), rot, glm::vec3(1.f));
glm::vec4 pos = ctm * glm::vec4(0.12f, -0.12f, 0.f, 1.f);
// 2. ..from the bottom right corner (1,1)
vec = ( modelview * glm::vec4(1.f, -1.f, 0.f, 1.f) ) + pos;
ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
// 3. draw
handle_->draw( ctm, projection );
}
}
}
@@ -303,7 +292,7 @@ void Handles::accept(Visitor& v)
Symbol::Symbol(Type t, glm::vec3 pos) : Node(), type_(t)
{
static Mesh *icons[9] = {nullptr};
static Mesh *icons[11] = {nullptr};
if (icons[0] == nullptr) {
icons[POINT] = new Mesh("mesh/point.ply");
icons[IMAGE] = new Mesh("mesh/icon_image.ply");
@@ -313,6 +302,8 @@ Symbol::Symbol(Type t, glm::vec3 pos) : Node(), type_(t)
icons[RENDER] = new Mesh("mesh/icon_render.ply");
icons[DOTS] = new Mesh("mesh/icon_dots.ply");
icons[CIRCLES] = new Mesh("mesh/icon_circles.ply");
icons[LOCK] = new Mesh("mesh/icon_lock.ply");
icons[UNLOCK] = new Mesh("mesh/icon_unlock.ply");
icons[EMPTY] = new Mesh("mesh/icon_empty.ply");
}

View File

@@ -36,7 +36,7 @@ protected:
class Handles : public Node
{
public:
typedef enum { RESIZE = 0, RESIZE_H, RESIZE_V, ROTATE } Type;
typedef enum { RESIZE = 0, RESIZE_H, RESIZE_V, ROTATE, SCALE } Type;
Handles(Type type);
~Handles();
@@ -57,7 +57,7 @@ protected:
class Symbol : public Node
{
public:
typedef enum { POINT = 0, IMAGE, VIDEO, SESSION, CLONE, RENDER, DOTS, CIRCLES, EMPTY } Type;
typedef enum { POINT = 0, IMAGE, VIDEO, SESSION, CLONE, RENDER, DOTS, CIRCLES, LOCK, UNLOCK, EMPTY } Type;
Symbol(Type t = POINT, glm::vec3 pos = glm::vec3(0.f));
~Symbol();

View File

@@ -149,6 +149,12 @@ void PickingVisitor::visit(Handles &n)
float l = glm::length( glm::vec2(vec) );
picked = glm::length( glm::vec2( 1.f + l, 1.f + l) - glm::vec2(P) ) < 1.5f * scale;
}
else if ( n.type() == Handles::SCALE ){
// the icon for scaling is on the right bottom corner at (0.12, -0.12) in scene coordinates
glm::vec4 vec = glm::inverse(modelview_) * glm::vec4( 0.1f, 0.1f, 0.f, 0.f );
float l = glm::length( glm::vec2(vec) );
picked = glm::length( glm::vec2( 1.f + l, -1.f - l) - glm::vec2(P) ) < 1.5f * scale;
}
if ( picked )
// add this to the nodes picked

View File

@@ -87,6 +87,11 @@ Source::Source() : initialized_(false), active_(true), need_update_(true)
handle_[Handles::ROTATE]->color = glm::vec4( COLOR_HIGHLIGHT_SOURCE, 1.f);
handle_[Handles::ROTATE]->translation_.z = 0.1;
overlays_[View::GEOMETRY]->attach(handle_[Handles::ROTATE]);
handle_[Handles::SCALE] = new Handles(Handles::SCALE);
handle_[Handles::SCALE]->color = glm::vec4( COLOR_HIGHLIGHT_SOURCE, 1.f);
handle_[Handles::SCALE]->translation_.z = 0.1;
overlays_[View::GEOMETRY]->attach(handle_[Handles::SCALE]);
frame = new Frame(Frame::SHARP, Frame::THIN, Frame::NONE);
frame->translation_.z = 0.1;
frame->color = glm::vec4( COLOR_HIGHLIGHT_SOURCE, 0.7f);

View File

@@ -162,7 +162,7 @@ protected:
// overlays and frames to be displayed on top of source
std::map<View::Mode, Group*> overlays_;
std::map<View::Mode, Switch*> frames_;
Handles *handle_[4];
Handles *handle_[5];
// update
bool active_;

View File

@@ -771,11 +771,6 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
// operation of scaling in corner reference frame
glm::vec3 corner_scaling = glm::vec3(corner_to) / glm::vec3(corner_from);
// if (UserInterface::manager().shiftModifier()) {
// corner_scaling.x = float( int( corner_scaling.x * 10.f ) ) / 10.f;
// corner_scaling.y = float( int( corner_scaling.y * 10.f ) ) / 10.f;
// }
// convert source position in corner reference frame
glm::vec4 center = scene_to_corner_transform * glm::vec4( s->stored_status_->translation_, 1.f);
@@ -787,8 +782,8 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
sourceNode->scale_ = s->stored_status_->scale_ * source_scaling;
// discretized scaling with SHIFT
if (UserInterface::manager().shiftModifier()) {
sourceNode->scale_.x = float( int( sourceNode->scale_.x * 10.f ) ) / 10.f;
sourceNode->scale_.y = float( int( sourceNode->scale_.y * 10.f ) ) / 10.f;
sourceNode->scale_.x = ROUND(sourceNode->scale_.x, 10.f);
sourceNode->scale_.y = ROUND(sourceNode->scale_.y, 10.f);
}
}
// normal resize: corner scale
@@ -797,12 +792,10 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
sourceNode->scale_ = s->stored_status_->scale_ * corner_scaling;
// discretized scaling with SHIFT
if (UserInterface::manager().shiftModifier()) {
sourceNode->scale_.x = float( int( sourceNode->scale_.x * 10.f ) ) / 10.f;
sourceNode->scale_.y = float( int( sourceNode->scale_.y * 10.f ) ) / 10.f;
sourceNode->scale_.x = ROUND(sourceNode->scale_.x, 10.f);
sourceNode->scale_.y = ROUND(sourceNode->scale_.y, 10.f);
corner_scaling = sourceNode->scale_ / s->stored_status_->scale_;
}
// transform source center (in corner reference frame)
center = glm::scale(glm::identity<glm::mat4>(), corner_scaling) * center;
// convert center back into scene reference frame
@@ -824,19 +817,19 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
sourceNode->scale_ = s->stored_status_->scale_ * glm::vec3(source_scaling.x, 1.f, 1.f);
// discretized scaling with SHIFT
if (UserInterface::manager().shiftModifier())
sourceNode->scale_.x = float( int( sourceNode->scale_.x * 10.f ) ) / 10.f;
sourceNode->scale_.x = ROUND(sourceNode->scale_.x, 10.f);
}
// normal resize: side scale
else {
// HORIZONTAL only
corner_scaling = glm::vec3(corner_scaling.x, 1.f, 1.f);
// scale node
sourceNode->scale_ = s->stored_status_->scale_ * corner_scaling;
// discretized scaling with SHIFT
if (UserInterface::manager().shiftModifier()) {
sourceNode->scale_.x = float( int( sourceNode->scale_.x * 10.f ) ) / 10.f;
sourceNode->scale_.x = ROUND(sourceNode->scale_.x, 10.f);
corner_scaling = sourceNode->scale_ / s->stored_status_->scale_;
}
// HORIZONTAL only
corner_scaling = glm::vec3(corner_scaling.x, 1.f, 1.f);
// transform source center (in corner reference frame)
center = glm::scale(glm::identity<glm::mat4>(), corner_scaling) * center;
// convert center back into scene reference frame
@@ -857,19 +850,19 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
sourceNode->scale_ = s->stored_status_->scale_ * glm::vec3(1.f, source_scaling.y, 1.f);
// discretized scaling with SHIFT
if (UserInterface::manager().shiftModifier())
sourceNode->scale_.y = float( int( sourceNode->scale_.y * 10.f ) ) / 10.f;
sourceNode->scale_.y = ROUND(sourceNode->scale_.y, 10.f);
}
// normal resize: side scale
else {
// VERTICAL ONLY
corner_scaling = glm::vec3(1.f, corner_scaling.y, 1.f);
// scale
sourceNode->scale_ = s->stored_status_->scale_ * corner_scaling;
// discretized scaling with SHIFT
if (UserInterface::manager().shiftModifier()) {
sourceNode->scale_.y = float( int( sourceNode->scale_.y * 10.f ) ) / 10.f;
sourceNode->scale_.y = ROUND(sourceNode->scale_.y, 10.f);
corner_scaling = sourceNode->scale_ / s->stored_status_->scale_;
}
// VERTICAL ONLY
corner_scaling = glm::vec3(1.f, corner_scaling.y, 1.f);
// transform source center (in corner reference frame)
center = glm::scale(glm::identity<glm::mat4>(), corner_scaling) * center;
// convert center back into scene reference frame
@@ -882,9 +875,32 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
info << "Size " << std::fixed << std::setprecision(3) << sourceNode->scale_.x;
info << " x " << sourceNode->scale_.y;
}
// picking on the proportional scaling handle
else if ( pick.first == s->handle_[Handles::SCALE] ) {
// PROPORTIONAL ONLY
source_scaling = glm::vec3(source_scaling.x, source_scaling.x, 1.f);
sourceNode->scale_ = s->stored_status_->scale_ * source_scaling;
// discretized scaling with SHIFT
if (UserInterface::manager().shiftModifier()) {
sourceNode->scale_.x = ROUND(sourceNode->scale_.x, 10.f);
source_scaling.x = sourceNode->scale_.x / s->stored_status_->scale_.x;
sourceNode->scale_.y = s->stored_status_->scale_.y * source_scaling.x;
}
// ALT resize : scaling original source proportion
if (UserInterface::manager().altModifier()) {
sourceNode->scale_.y = sourceNode->scale_.x ;
}
// show cursor depending on diagonal (corner picked)
ret.type = Cursor_ResizeNWSE;
info << "Size " << std::fixed << std::setprecision(3) << sourceNode->scale_.x;
info << " x " << sourceNode->scale_.y;
}
// picking on the rotating handle
else if ( pick.first == s->handle_[Handles::ROTATE] ) {
// sourceNode->scale_ = s->stored_status_->scale_ * source_scaling;
// rotation center to center of source
glm::mat4 T = glm::translate(glm::identity<glm::mat4>(), s->stored_status_->translation_);
@@ -892,10 +908,9 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
source_to = glm::inverse(T) * glm::vec4( scene_to, 1.f );
// angle
float angle = glm::orientedAngle( glm::normalize(glm::vec2(source_from)), glm::normalize(glm::vec2(source_to)));
// apply rotation on Z axis
sourceNode->rotation_ = s->stored_status_->rotation_ + glm::vec3(0.f, 0.f, angle);
// discretized rotation with SHIFT
int degrees = int( glm::degrees(sourceNode->rotation_.z) );
if (UserInterface::manager().shiftModifier()) {
degrees = (degrees / 10) * 10;
@@ -908,12 +923,11 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
// picking anywhere but on a handle: user wants to move the source
else {
sourceNode->translation_ = s->stored_status_->translation_ + scene_translation;
// discretized translation with SHIFT
if (UserInterface::manager().shiftModifier()) {
sourceNode->translation_.x = float( int( sourceNode->translation_.x * 10.f ) ) / 10.f;
sourceNode->translation_.y = float( int( sourceNode->translation_.y * 10.f ) ) / 10.f;
sourceNode->translation_.x = ROUND(sourceNode->translation_.x, 10.f);
sourceNode->translation_.y = ROUND(sourceNode->translation_.y, 10.f);
}
// ALT: single axis movement
if (UserInterface::manager().altModifier()) {
glm::vec3 dif = s->stored_status_->translation_ - sourceNode->translation_;

View File

@@ -21,6 +21,7 @@
#define LOG100(val) (50.0/log(10.0)*log((float)val + 1.0))
#define EXP100(val) (exp(log(10.0)/50.0*(float)(val))-1.0)
#define EUCLIDEAN(P1, P2) sqrt((P1.x() - P2.x()) * (P1.x() - P2.x()) + (P1.y() - P2.y()) * (P1.y() - P2.y()))
#define ROUND(val, factor) float( int( val * factor ) ) / factor;
#define SCENE_UNIT 5.f
#define SCENE_DEPTH 12.f