Cleanup source tree

Move all C++ source files in the src subfolder. Adapted the cmake process accordingly and cleanup.
This commit is contained in:
Bruno Herbelin
2022-10-25 00:29:22 +02:00
parent 77ac7eca18
commit e9b72b442a
164 changed files with 425 additions and 397 deletions

76
src/NetworkSource.h Normal file
View File

@@ -0,0 +1,76 @@
#ifndef NETWORKSOURCE_H
#define NETWORKSOURCE_H
#include "NetworkToolkit.h"
#include "Connection.h"
#include "StreamSource.h"
class NetworkStream : public Stream
{
public:
NetworkStream();
void connect(const std::string &nameconnection);
bool connected() const;
void disconnect();
void update() override;
glm::ivec2 resolution() const;
inline NetworkToolkit::StreamProtocol protocol() const { return config_.protocol; }
std::string clientAddress() const;
std::string serverAddress() const;
protected:
class ResponseListener : public osc::OscPacketListener
{
protected:
class NetworkStream *parent_;
virtual void ProcessMessage( const osc::ReceivedMessage& m,
const IpEndpointName& remoteEndpoint );
public:
inline void setParent(NetworkStream *s) { parent_ = s; }
ResponseListener() : parent_(nullptr) {}
};
private:
// connection information
ConnectionInfo streamer_;
ResponseListener listener_;
UdpListeningReceiveSocket *receiver_;
std::atomic<bool> received_config_;
std::atomic<bool> connected_;
NetworkToolkit::StreamConfig config_;
};
class NetworkSource : public StreamSource
{
std::string connection_name_;
public:
NetworkSource(uint64_t id = 0);
~NetworkSource();
// Source interface
void accept (Visitor& v) override;
// StreamSource interface
Stream *stream() const override { return stream_; }
NetworkStream *networkStream() const;
// specific interface
void setConnection(const std::string &nameconnection);
std::string connection() const;
glm::ivec2 icon() const override;
std::string info() const override;
};
#endif // NETWORKSOURCE_H