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Removing chromakey and lumakey from standard color correction shader
These effects now should be performed with effect on clone (alpha image processing shaders).
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@@ -21,16 +21,12 @@ public:
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float saturation; // [-1 1]
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float hueshift; // [0 1]
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float threshold; // [0 1]
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float lumakey; // [0 1]
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// gamma
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glm::vec4 gamma;
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glm::vec4 levels;
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// discrete operations
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int nbColors;
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int invert;
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// chroma key
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glm::vec4 chromakey;
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float chromadelta;
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};
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