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Centralizing and unifying the generator of object identifiers.
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@@ -8,8 +8,11 @@
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namespace GlmToolkit
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{
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glm::mat4 transform(glm::vec3 translation, glm::vec3 rotation, glm::vec3 scale);
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// get integer with unique id
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int uniqueId();
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// get Matrix for these transformation components
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glm::mat4 transform(glm::vec3 translation, glm::vec3 rotation, glm::vec3 scale);
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class AxisAlignedBoundingBox
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{
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