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Introducing multiple levels of Source Failure
This allows Mixer manager to deal with failed sources with the appropriate action: try to repair, leave for user to recreate, or delete.
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@@ -19,7 +19,7 @@ public:
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bool playable () const override;
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guint64 playtime () const override { return timer_; }
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void replay () override;
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bool failed () const override;
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Failure failed () const override;
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uint texture () const override;
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Session *detach();
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