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https://github.com/brunoherbelin/vimix.git
synced 2025-12-11 10:19:59 +01:00
Creation of Switch Node, Fixed Primitives inheritance, and added
Blending to Shader.
This commit is contained in:
@@ -16,7 +16,7 @@
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TexturedRectangle::TexturedRectangle(const std::string& resourcepath)
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TexturedRectangle::TexturedRectangle(const std::string& resourcepath) : Primitive()
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{
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texturepath_ = resourcepath;
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@@ -48,6 +48,7 @@ TexturedRectangle::TexturedRectangle(const std::string& resourcepath)
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// setup shader for textured image
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shader_ = new ImageShader();
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drawingPrimitive_ = GL_TRIANGLE_STRIP;
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}
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void TexturedRectangle::draw(glm::mat4 modelview, glm::mat4 projection)
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@@ -66,7 +67,7 @@ void TexturedRectangle::accept(Visitor& v)
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}
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MediaRectangle::MediaRectangle(const std::string& mediapath)
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MediaRectangle::MediaRectangle(const std::string& mediapath) : Primitive()
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{
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mediapath_ = mediapath;
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@@ -98,6 +99,7 @@ MediaRectangle::MediaRectangle(const std::string& mediapath)
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// setup shader for textured image
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shader_ = new ImageShader();
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drawingPrimitive_ = GL_TRIANGLE_STRIP;
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}
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MediaRectangle::~MediaRectangle()
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@@ -130,7 +132,7 @@ void MediaRectangle::accept(Visitor& v)
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v.visit(*this);
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}
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LineStrip::LineStrip(std::vector<glm::vec3> points, glm::vec3 color)
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LineStrip::LineStrip(std::vector<glm::vec3> points, glm::vec3 color) : Primitive()
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{
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for(size_t i = 0; i < points.size(); ++i)
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{
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@@ -140,7 +142,15 @@ LineStrip::LineStrip(std::vector<glm::vec3> points, glm::vec3 color)
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}
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shader_ = new Shader();
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drawingPrimitive_ = GL_LINE_STRIP;
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drawingPrimitive_ = GL_LINE_LOOP;
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linewidth_ = 2;
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}
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void LineStrip::draw(glm::mat4 modelview, glm::mat4 projection)
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{
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glLineWidth(linewidth_);
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Primitive::draw(modelview, projection);
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}
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void LineStrip::accept(Visitor& v)
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