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Creation of Switch Node, Fixed Primitives inheritance, and added
Blending to Shader.
This commit is contained in:
23
Scene.h
23
Scene.h
@@ -72,14 +72,31 @@ public:
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virtual void draw ( glm::mat4 modelview, glm::mat4 projection) override;
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virtual void accept(Visitor& v) override;
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virtual void addChild ( Node *child );
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virtual Node* getChild ( int i );
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virtual int numChildren();
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void addChild ( Node *child );
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Node* getChild ( uint i );
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uint numChildren() const;
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protected:
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std::vector< Node* > children_;
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};
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class Switch : public Group {
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public:
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Switch() : Group(), active_(0) {}
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virtual void update ( float dt ) override;
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virtual void draw ( glm::mat4 modelview, glm::mat4 projection) override;
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virtual void accept(Visitor& v) override;
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void setActiveIndex(uint index);
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uint activeIndex() const { return active_; }
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Node* activeNode();
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protected:
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uint active_;
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};
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// A scene contains a root node and gives a simplified API to add nodes
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class Scene {
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