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Creation of Switch Node, Fixed Primitives inheritance, and added
Blending to Shader.
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@@ -16,6 +16,7 @@ public:
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// Elements of Scene
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void visit(Node& n) override;
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void visit(Group& n) override;
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void visit(Switch& n) override;
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void visit(Primitive& n) override;
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void visit(Scene& n) override;
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void visit(TexturedRectangle& n) override;
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