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Creation of Switch Node, Fixed Primitives inheritance, and added
Blending to Shader.
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@@ -8,9 +8,15 @@ namespace tinyxml2 {
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class XMLDocument;
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class XMLElement;
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XMLElement *XMLElementGLM(XMLDocument *doc, glm::vec3 vector);
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XMLElement *XMLElementGLM(XMLDocument *doc, glm::vec4 vector);
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XMLElement *XMLElementGLM(XMLDocument *doc, glm::mat4 matrix);
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XMLElement *XMLElementFromGLM(XMLDocument *doc, glm::vec3 vector);
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XMLElement *XMLElementFromGLM(XMLDocument *doc, glm::vec4 vector);
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XMLElement *XMLElementFromGLM(XMLDocument *doc, glm::mat4 matrix);
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void XMLElementToGLM(XMLElement *elem, glm::vec3 &vector);
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void XMLElementToGLM(XMLElement *elem, glm::vec4 &vector);
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void XMLElementToGLM(XMLElement *elem, glm::mat4 &matrix);
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void XMLCheckResult(uint r);
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}
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