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First implementation of image processing shader de-activation for
sources.
This commit is contained in:
18
Source.h
18
Source.h
@@ -62,9 +62,13 @@ public:
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// tests if a given node is part of the source
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bool contains (Node *node) const;
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// a Source has a shader to control image processing effects
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// inline ImageShader *processingShader () const { return rendershader_; }
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inline ImageProcessingShader *processingShader () const { return rendershader_; }
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// a Source has a shader used to render in fbo
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inline Shader *renderingShader() const { return renderingshader_; }
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// the rendering shader is either a simple or an image processing shader
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inline ImageProcessingShader *processingShader () const { return processingshader_; }
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void setImageProcessingEnabled (bool on);
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bool imageProcessingEnabled();
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// a Source has a shader to control mixing effects
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inline ImageShader *blendingShader () const { return blendingshader_; }
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@@ -137,9 +141,10 @@ protected:
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// It is associated to the rendershader for mixing effects
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FrameBufferSurface *rendersurface_;
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// rendershader performs image processing
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// ImageShader *rendershader_;
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ImageProcessingShader *rendershader_;
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// render and image processing shaders
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virtual void replaceRenderingShader() = 0;
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Shader *renderingshader_;
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ImageProcessingShader *processingshader_;
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// blendingshader provides mixing controls
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ImageShader *blendingshader_;
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@@ -186,6 +191,7 @@ protected:
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CloneSource(Source *origin);
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void init() override;
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void replaceRenderingShader() override;
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Surface *clonesurface_;
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Source *origin_;
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};
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