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BugFix and code cleanup
Fixed rendering of Mesh by using new TextureShader (instead of ImageShader which is dedicated to square Surfaces). Cleanup includes and code layout.
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@@ -25,15 +25,6 @@ public:
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glm::mat4 iNodes;
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};
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class AlphaShader : public ImageShader
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{
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public:
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AlphaShader();
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};
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class MaskShader : public Shader
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{
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