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BugFix and code cleanup
Fixed rendering of Mesh by using new TextureShader (instead of ImageShader which is dedicated to square Surfaces). Cleanup includes and code layout.
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@@ -28,7 +28,6 @@
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/rotate_vector.hpp>
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#include "ImageShader.h"
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#include "Resource.h"
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#include "FrameBuffer.h"
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#include "Visitor.h"
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