Unified implementation of filters for CloneSources

All filters now derive from FrameBufferFilter, which is always used in a CloneSource. Default FrameBufferFilter is Passthrough filter. Others are Delay and Image filters. Implemented UI selection of filter type, XML session save and load. Linked ImageFilter to Code editor.
This commit is contained in:
Bruno Herbelin
2022-05-18 00:10:14 +02:00
parent 062e8357fa
commit ffdacb3850
19 changed files with 756 additions and 419 deletions

View File

@@ -0,0 +1,114 @@
#include "Log.h"
#include "FrameBuffer.h"
#include "Resource.h"
#include "Primitives.h"
#include "Visitor.h"
#include "DelayFilter.h"
DelayFilter::DelayFilter(): FrameBufferFilter(),
temp_frame_(nullptr), now_(0.0), delay_(0.5)
{
}
DelayFilter::~DelayFilter()
{
// delete all frame buffers
while (!frames_.empty()) {
if (frames_.front() != nullptr)
delete frames_.front();
frames_.pop();
}
while (!elapsed_.empty())
elapsed_.pop();
}
void DelayFilter::update (float dt)
{
if (input_) {
// What time is it?
now_ += double(dt) * 0.001;
// if temporary FBO was pending to be deleted, delete it now
if (temp_frame_ != nullptr) {
delete temp_frame_;
temp_frame_ = nullptr;
}
// is the total buffer of images longer than delay ?
if ( !frames_.empty() && now_ - elapsed_.front() > delay_ )
{
// remember FBO to be reused if needed (see below) or deleted later
temp_frame_ = frames_.front();
// remove element from queue (front)
frames_.pop();
elapsed_.pop();
}
// add image to queue to accumulate buffer images until delay reached (with margin)
if ( frames_.empty() || now_ - elapsed_.front() < delay_ + ( double(dt) * 0.002) )
{
// create a FBO if none can be reused (from above) and test for RAM in GPU
if (temp_frame_ == nullptr && ( frames_.empty() || Rendering::shouldHaveEnoughMemory(input_->resolution(), input_->use_alpha()) ) ){
temp_frame_ = new FrameBuffer( input_->resolution(), input_->use_alpha() );
}
// image available
if (temp_frame_ != nullptr) {
// add element to queue (back)
frames_.push( temp_frame_ );
elapsed_.push( now_ );
// temp_frame_ FBO is now used, it should not be deleted
temp_frame_ = nullptr;
}
else {
// set delay to maximum affordable
delay_ = now_ - elapsed_.front() - (dt * 0.001);
Log::Warning("Cannot satisfy delay: not enough RAM in graphics card.");
}
}
}
}
uint DelayFilter::texture () const
{
if (!frames_.empty())
return frames_.front()->texture();
else if (input_)
return input_->texture();
else
return Resource::getTextureBlack();
}
glm::vec3 DelayFilter::resolution () const
{
if (input_)
return input_->resolution();
return glm::vec3(1,1,0);
}
void DelayFilter::draw (FrameBuffer *input)
{
input_ = input;
if ( enabled() ) // TODO TEST DISABLE
{
// make sure the queue is not empty
if ( input_ && !frames_.empty() ) {
// blit input framebuffer in the newest image in queue (back)
input_->blit( frames_.back() );
}
}
}
void DelayFilter::accept (Visitor& v)
{
FrameBufferFilter::accept(v);
v.visit(*this);
}