Unified implementation of filters for CloneSources

All filters now derive from FrameBufferFilter, which is always used in a CloneSource. Default FrameBufferFilter is Passthrough filter. Others are Delay and Image filters. Implemented UI selection of filter type, XML session save and load. Linked ImageFilter to Code editor.
This commit is contained in:
Bruno Herbelin
2022-05-18 00:10:14 +02:00
parent 062e8357fa
commit ffdacb3850
19 changed files with 756 additions and 419 deletions

View File

@@ -0,0 +1,47 @@
#include "FrameBuffer.h"
#include "Resource.h"
#include "Visitor.h"
#include "FrameBufferFilter.h"
#include "FrameBufferFilter.h"
const char* FrameBufferFilter::type_label[FrameBufferFilter::FILTER_INVALID] = {
"None", "Delay", "Custom"
};
FrameBufferFilter::FrameBufferFilter() : enabled_(true), input_(nullptr)
{
}
void FrameBufferFilter::draw (FrameBuffer *input)
{
input_ = input;
}
void FrameBufferFilter::accept(Visitor& v)
{
if (input_)
v.visit(*this);
}
PassthroughFilter::PassthroughFilter() : FrameBufferFilter()
{
}
uint PassthroughFilter::texture() const
{
if (input_)
return input_->texture();
else
return Resource::getTextureBlack();
}
glm::vec3 PassthroughFilter::resolution() const
{
if (input_)
return input_->resolution();
else
return glm::vec3(1,1,0);
}