brunoherbelin
|
d248df0567
|
Separate shader for image processing and simple texture display.
ImageShader added a second texture for mask blending. Cleanup of User
Interface windows.
|
2020-04-27 13:44:20 +02:00 |
|
brunoherbelin
|
9b3eba8d1e
|
Implementation of stippling in GLSL image shader and use in Mixing
Source. Creation of Mxing circle texture.
|
2020-04-23 21:49:42 +02:00 |
|
brunoherbelin
|
4f5a71970d
|
Initial integration of Mixer, Views and Source classes.
First tests with user interface and Mixing View
|
2020-04-19 00:49:55 +02:00 |
|
brunoherbelin
|
1e70d8f4e2
|
Implement mechanism to push & pop rendering attributes
|
2020-04-05 11:44:01 +02:00 |
|
brunoherbelin
|
bc811f1f1f
|
Render main window first
|
2020-04-04 23:46:31 +02:00 |
|
brunoherbelin
|
f071a49187
|
Fixed implementation of Visitor in hierarchy of Nodes.
|
2020-04-03 23:10:23 +02:00 |
|
brunoherbelin
|
a36ec5ffeb
|
Redefine shading classes: glsl program is now separate from shader
class, which are derived to manage uniform variables.
|
2020-03-29 00:22:56 +01:00 |
|
brunoherbelin
|
b70212bfd8
|
Cleanup MediaPlayer.
|
2020-03-09 23:43:41 +01:00 |
|
BHBN
|
da59e80dbe
|
Initial commit (2)
|
2020-03-06 21:23:51 +01:00 |
|