brunoherbelin
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0e24d1a083
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Implementation of source frame buffer; rendering of source and scene
integration
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2020-04-25 11:52:47 +02:00 |
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brunoherbelin
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9b3eba8d1e
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Implementation of stippling in GLSL image shader and use in Mixing
Source. Creation of Mxing circle texture.
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2020-04-23 21:49:42 +02:00 |
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brunoherbelin
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bf953b328a
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Using vec4 for color (adding alpha)
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2020-04-11 22:30:19 +02:00 |
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brunoherbelin
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2fc01e8435
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Introducing scene graph
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2020-03-31 17:01:33 +02:00 |
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brunoherbelin
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a36ec5ffeb
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Redefine shading classes: glsl program is now separate from shader
class, which are derived to manage uniform variables.
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2020-03-29 00:22:56 +01:00 |
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brunoherbelin
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ca0db135e7
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Cleanup Media Player
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2020-03-22 23:33:29 +01:00 |
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brunoherbelin
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e778dd4545
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add font and icons
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2020-03-06 22:14:04 +01:00 |
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