Render output frame to output window using a Shader implementing white balance correction. Adjusting parameters of white balance from Display View with color picker (white) and slider (temperature). GLSL filter for white balance created from ShaderToy.
Important reshape of Rendering Manager to support creation of multiple output windows. The Display View is now designed to allow creating and manipulating output windows. Settings are incompatible with previous version.
Options to fit output window on all screens. Added doubleclic function to View class (Transition view and Displays view have specific reaction to double clic.
Unified menu in output window for streaming (for SRT, Shmdata and peer to peer). Cleanup SRT broadcaster and bugfix on FrameGrabber default frame timing.