brunoherbelin
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1ab2ae0df0
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Operational implementation of UV texture coordinates changes in
Appearance View.
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2020-11-16 21:43:39 +01:00 |
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brunoherbelin
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8c9b753544
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First operational version of AppearanceView. Cleanup of symbols for
sources and other bugfix.
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2020-11-15 23:49:56 +01:00 |
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brunoherbelin
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fa7257fe92
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Compilation warnings
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2020-09-13 17:44:40 +02:00 |
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brunoherbelin
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4f3114770d
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Cleanup OpenGL texture for optimal performance: using GL4 glTexStorage2D
with RGBA8 (most efficient implementation in hardware).
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2020-07-30 00:13:46 +02:00 |
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brunoherbelin
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14f7543f02
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Cosmetics appearance shadow and frame. Cleanup rsc folder
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2020-06-04 22:46:08 +02:00 |
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brunoherbelin
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d8156701be
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Cleanup images
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2020-06-03 22:57:30 +02:00 |
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brunoherbelin
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79e9b70fa2
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New Geometry View, with new frame and new settings.
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2020-04-29 00:20:38 +02:00 |
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brunoherbelin
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d248df0567
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Separate shader for image processing and simple texture display.
ImageShader added a second texture for mask blending. Cleanup of User
Interface windows.
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2020-04-27 13:44:20 +02:00 |
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brunoherbelin
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c7a69c1ac8
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Fix warnings
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2020-04-14 23:14:53 +02:00 |
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brunoherbelin
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de08b056fb
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Fixed broken draw of Nodes
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2020-04-08 00:42:18 +02:00 |
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brunoherbelin
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4b9ba47038
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Cleanup update and matrix transformation
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2020-04-05 23:11:47 +02:00 |
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brunoherbelin
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7bc3a2fb30
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Define black opengl texture in resource
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2020-04-04 23:45:18 +02:00 |
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brunoherbelin
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2fc01e8435
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Introducing scene graph
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2020-03-31 17:01:33 +02:00 |
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brunoherbelin
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cf5a3b3fc9
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Use Log class for errors
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2020-03-29 18:16:05 +02:00 |
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brunoherbelin
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0bba7a0a84
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Complete refactoring
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2020-03-22 12:22:36 +01:00 |
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