brunoherbelin
4f5a71970d
Initial integration of Mixer, Views and Source classes.
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First tests with user interface and Mixing View
2020-04-19 00:49:55 +02:00
brunoherbelin
df6e2bbe63
Implementation of Mesh Primitive Node to draw geometries (replace OBJ).
2020-04-12 23:10:29 +02:00
brunoherbelin
bf953b328a
Using vec4 for color (adding alpha)
2020-04-11 22:30:19 +02:00
brunoherbelin
dbc51f2ed4
compilation OSX
2020-04-06 13:26:38 +02:00
brunoherbelin
2b7531dc38
Cleanup Scene classes
2020-04-05 17:59:16 +02:00
brunoherbelin
bef60e3e13
Using translation, rotation and scale vectors to define transform of
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node (matrix computed at update). GUI to modify transform adapted
accordingly. Initialization nodes done at first run of draw (prevents
mistake of forgetting to init).
2020-04-05 01:21:29 +02:00
brunoherbelin
f071a49187
Fixed implementation of Visitor in hierarchy of Nodes.
2020-04-03 23:10:23 +02:00
brunoherbelin
fc256693dc
Creation of Switch Node, Fixed Primitives inheritance, and added
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Blending to Shader.
2020-04-02 00:06:55 +02:00
brunoherbelin
37a6754de2
Extend mechanism of visitor for all important classes that has
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attributes of a scene (for saving in XML, or other visitors)
2020-04-01 14:41:42 +02:00
brunoherbelin
178bf45f08
XML visitor for session saving (with toolkit for GLM saving to XML)
2020-03-31 21:22:36 +02:00
brunoherbelin
96a9805377
Cleanup XML visitor
2020-03-31 21:08:25 +02:00