Commit Graph

15 Commits

Author SHA1 Message Date
brunoherbelin
1ab2ae0df0 Operational implementation of UV texture coordinates changes in
Appearance View.
2020-11-16 21:43:39 +01:00
brunoherbelin
8c9b753544 First operational version of AppearanceView. Cleanup of symbols for
sources and other bugfix.
2020-11-15 23:49:56 +01:00
brunoherbelin
fa7257fe92 Compilation warnings 2020-09-13 17:44:40 +02:00
brunoherbelin
4f3114770d Cleanup OpenGL texture for optimal performance: using GL4 glTexStorage2D
with RGBA8 (most efficient implementation in hardware).
2020-07-30 00:13:46 +02:00
brunoherbelin
14f7543f02 Cosmetics appearance shadow and frame. Cleanup rsc folder 2020-06-04 22:46:08 +02:00
brunoherbelin
d8156701be Cleanup images 2020-06-03 22:57:30 +02:00
brunoherbelin
79e9b70fa2 New Geometry View, with new frame and new settings. 2020-04-29 00:20:38 +02:00
brunoherbelin
d248df0567 Separate shader for image processing and simple texture display.
ImageShader added a second texture for mask blending. Cleanup of User
Interface windows.
2020-04-27 13:44:20 +02:00
brunoherbelin
c7a69c1ac8 Fix warnings 2020-04-14 23:14:53 +02:00
brunoherbelin
de08b056fb Fixed broken draw of Nodes 2020-04-08 00:42:18 +02:00
brunoherbelin
4b9ba47038 Cleanup update and matrix transformation 2020-04-05 23:11:47 +02:00
brunoherbelin
7bc3a2fb30 Define black opengl texture in resource 2020-04-04 23:45:18 +02:00
brunoherbelin
2fc01e8435 Introducing scene graph 2020-03-31 17:01:33 +02:00
brunoherbelin
cf5a3b3fc9 Use Log class for errors 2020-03-29 18:16:05 +02:00
brunoherbelin
0bba7a0a84 Complete refactoring 2020-03-22 12:22:36 +01:00