brunoherbelin
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df6e2bbe63
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Implementation of Mesh Primitive Node to draw geometries (replace OBJ).
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2020-04-12 23:10:29 +02:00 |
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brunoherbelin
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bf953b328a
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Using vec4 for color (adding alpha)
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2020-04-11 22:30:19 +02:00 |
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brunoherbelin
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f071a49187
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Fixed implementation of Visitor in hierarchy of Nodes.
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2020-04-03 23:10:23 +02:00 |
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brunoherbelin
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fc256693dc
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Creation of Switch Node, Fixed Primitives inheritance, and added
Blending to Shader.
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2020-04-02 00:06:55 +02:00 |
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brunoherbelin
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37a6754de2
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Extend mechanism of visitor for all important classes that has
attributes of a scene (for saving in XML, or other visitors)
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2020-04-01 14:41:42 +02:00 |
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brunoherbelin
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178bf45f08
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XML visitor for session saving (with toolkit for GLM saving to XML)
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2020-03-31 21:22:36 +02:00 |
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brunoherbelin
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96a9805377
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Cleanup XML visitor
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2020-03-31 21:08:25 +02:00 |
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brunoherbelin
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2fc01e8435
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Introducing scene graph
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2020-03-31 17:01:33 +02:00 |
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