Rename class Glyph in Decoration to Character ('Glyph' was used in system X typedef). Added MouseOver in Mixing and Layers view to show highlight color on icons of Symbol and Initials of source. Show left panel on clic on source Initials.
Changed the 'Scaled' mode of window draw to allow custom centering and scaling of the output framebuffer in the window. Use DisplaysView to grab handles of the output frame. Save all windows custom output scaling in Settings.
Render output frame to output window using a Shader implementing white balance correction. Adjusting parameters of white balance from Display View with color picker (white) and slider (temperature). GLSL filter for white balance created from ShaderToy.
Important reshape of Rendering Manager to support creation of multiple output windows. The Display View is now designed to allow creating and manipulating output windows. Settings are incompatible with previous version.
Options to fit output window on all screens. Added doubleclic function to View class (Transition view and Displays view have specific reaction to double clic.