Commit Graph

11 Commits

Author SHA1 Message Date
brunoherbelin
bf953b328a Using vec4 for color (adding alpha) 2020-04-11 22:30:19 +02:00
brunoherbelin
1e70d8f4e2 Implement mechanism to push & pop rendering attributes 2020-04-05 11:44:01 +02:00
brunoherbelin
bef60e3e13 Using translation, rotation and scale vectors to define transform of
node (matrix computed at update). GUI to modify transform adapted
accordingly. Initialization nodes done at first run of draw (prevents
mistake of forgetting to init).
2020-04-05 01:21:29 +02:00
brunoherbelin
fc256693dc Creation of Switch Node, Fixed Primitives inheritance, and added
Blending to Shader.
2020-04-02 00:06:55 +02:00
brunoherbelin
37a6754de2 Extend mechanism of visitor for all important classes that has
attributes of a scene (for saving in XML, or other visitors)
2020-04-01 14:41:42 +02:00
brunoherbelin
da8e124ad1 Avoid Clang compilation warnings 2020-03-31 20:52:00 +02:00
brunoherbelin
2fc01e8435 Introducing scene graph 2020-03-31 17:01:33 +02:00
brunoherbelin
25ed6e5337 Shader refer to single instance of shading program to avoid duplicate in
GPU.
2020-03-29 09:56:56 +02:00
brunoherbelin
84734727a2 Simplified Shader (uniforms must be set at each use of a Shader, even if
they share the same program).
2020-03-29 00:54:44 +01:00
brunoherbelin
a36ec5ffeb Redefine shading classes: glsl program is now separate from shader
class, which are derived to manage uniform variables.
2020-03-29 00:22:56 +01:00
brunoherbelin
0bba7a0a84 Complete refactoring 2020-03-22 12:22:36 +01:00