brunoherbelin
dd9c8ac0b8
Added option to choose mirror or repeat texture on source
2021-03-18 19:43:51 +01:00
brunoherbelin
e830a6eefe
Mixing Group improved UI feedback
2021-03-18 14:42:33 +01:00
brunoherbelin
81c173e9c3
prevent null scale texture UV
2021-03-17 20:03:40 +01:00
brunoherbelin
5ab5f1b60f
bruteforce and efficient implementation of mixing groups management in
...
session.
2021-03-12 20:25:36 +01:00
brunoherbelin
10f9c1b329
Work in progress Implementation of mixing group
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link and unlink methods, integration in MixingView, update groups on
source change, undo-redo improved.
2021-03-10 23:38:09 +01:00
brunoherbelin
2d62ab969c
Work in progress: undo & redo of mixing group creation and delete
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actions.
2021-03-10 00:16:49 +01:00
Bruno
7656113dcc
Large commit for implementation of load&save of MixingGroups
2021-03-07 19:27:00 +01:00
Bruno
56f0165d75
Implementation of mixing group actions
2021-03-06 11:40:00 +01:00
Bruno
134617bbd1
Created new Object MixingGoup
2021-03-03 22:39:36 +01:00
brunoherbelin
13672a9d01
Use dichotomic algorithm to converge to new Alpha
2021-02-28 10:18:42 +01:00
brunoherbelin
70c28d4226
Renamed Appearance view to Texture view.
2021-02-26 23:15:14 +01:00
brunoherbelin
8019f4ea25
Cleanup blending update
2021-02-21 22:02:04 +01:00
brunoherbelin
d45554e162
Eyecandy: better color and transparency for icons in Mixing and Layer
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views
2021-02-09 18:52:26 +01:00
brunoherbelin
93b6bc9ca4
Bugfix in Recursive loopback of RenderView inside a SessionSource: fixed
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loading and import into main session.
2021-02-04 23:25:49 +01:00
brunoherbelin
843fa86c00
Depth management: layer actions operate on depth only (Z), and update of
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source places the icon in LayerView (X,Y)
2021-01-30 12:24:18 +01:00
brunoherbelin
9bfc5b269a
Fixed session source import; merge sources from the inside session,
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adjust their alpha and depth, and delete former session source
immediately.
2021-01-29 22:32:02 +01:00
Bruno
9c0adb4ce6
Important feature: source locking and workspace.
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Source locking property, views ability to test if a source is selectable, change of selection when switch view, picking testing locking and workspace.
2021-01-24 17:19:41 +01:00
brunoherbelin
f4048fca04
Increased size of source icon
2021-01-21 23:02:50 +01:00
brunoherbelin
56dc299fc9
Changed Mixing alpha transition function (less abrupt on the sides).
2021-01-17 00:28:45 +01:00
Bruno
9e865b3677
Preliminary implementation of source locking and layer stage levels
2021-01-16 22:32:02 +01:00
Bruno
398995648a
Mask Paint!! New MaskShader for mouse paiting of masks and associated changes.
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UI for pain mask, load & save of FrameBuffer Image.
2021-01-10 14:52:57 +01:00
brunoherbelin
a1e81b58b1
OSX compilation fix
2021-01-01 14:36:44 +01:00
Bruno
85d72a1c0e
Transliteration of source name
2020-12-30 17:23:31 +01:00
Bruno
34c24d99df
Integration procedural GLSL masks
2020-12-27 14:05:03 +01:00
brunoherbelin
b7a54d0512
BugFix deep update views (depth and layout) and crop.
2020-12-08 23:04:12 +01:00
brunoherbelin
44b888fd04
Work in progress - implementation of cropping in Geometry view instead
...
of AppearanceView. Display of scaled mixing surface in Mixing and Layers
view. Changed stippling shading.
2020-12-07 00:17:10 +01:00
brunoherbelin
78f9216d32
Hiding grips in geometry manipulation when operating.
2020-12-05 00:22:46 +01:00
brunoherbelin
ca51c5348e
keep iTransform and color when replacing shader
2020-11-30 23:16:58 +01:00
brunoherbelin
3c55e25432
Finally a working implementation of crop and UV manipulation in
...
AppearanceView! Added saving and loading.
2020-11-30 00:25:02 +01:00
brunoherbelin
93ad971fc0
Improved implementation of crop in AppearanceView. Not yet fully
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satisfying though...
2020-11-29 23:33:53 +01:00
brunoherbelin
5200de2e3e
Implementation of image transformation in shaders: iTransform is a
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generic UV coordinates transformation matrix (for translation, scaling
and rotation) edited in AppearanceView. Removing previous UV editing
functions.
2020-11-29 12:31:06 +01:00
brunoherbelin
d92736b38f
cleanup
2020-11-26 22:20:11 +01:00
brunoherbelin
20f1320e2d
Implementation of vertical crop (2 axis projection manipulation in frame
...
buffer). Cleanup of UI for appearance view.
2020-11-26 20:30:37 +01:00
brunoherbelin
c33796e97c
Beta implementation of FrameBuffer projection change for cropping.
2020-11-22 21:58:04 +01:00
brunoherbelin
59087f9198
Fixed current source selection behavior with swich to appearance view.
2020-11-21 21:29:08 +01:00
brunoherbelin
bb231868b4
Bugfix in UV Apprearance update. Fixed Context menu.
2020-11-18 23:16:38 +01:00
brunoherbelin
4630d39663
New context menu in Geometry and Appearance Views: special handle (upper
...
left corner) with new icon and view-specific context menu on current
source.
2020-11-17 23:28:11 +01:00
brunoherbelin
1ab2ae0df0
Operational implementation of UV texture coordinates changes in
...
Appearance View.
2020-11-16 21:43:39 +01:00
brunoherbelin
8c9b753544
First operational version of AppearanceView. Cleanup of symbols for
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sources and other bugfix.
2020-11-15 23:49:56 +01:00
brunoherbelin
196ce3df1b
Cleanup of surface management in Sources (centralize texturesurface_ in
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Source class, avoid mistakes in subclasses). Integration of sources in
AppearanceView (not functionnal yet).
2020-11-15 13:01:06 +01:00
brunoherbelin
15a0bab925
Creating view for APPEARANCE control
2020-11-13 22:35:32 +01:00
brunoherbelin
7c5374552d
set unique surface_ pointer for all source types
2020-11-12 18:38:51 +01:00
brunoherbelin
c674fa0897
Implementation of Copy, Cut & Paste of sources. Keeps description (xml)
...
of source in clipboard for pasting in another session or in the same
(then it clones existing sources).
2020-10-11 23:41:24 +02:00
brunoherbelin
c0e135993c
BugFix: prevent visitors for failed sources. Avoid duplicate list of
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source ids.
2020-10-10 15:16:47 +02:00
brunoherbelin
f32b85a656
Centralizing and unifying the generator of object identifiers.
2020-10-03 14:05:28 +02:00
brunoherbelin
c777a3d153
work in progress: implementation of stash in MixingView
2020-09-30 12:01:40 +02:00
brunoherbelin
9e160fec51
Fixed Device source by enabling/disabling the sync option of GstAppSink
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depending on the live mode of the pipeline (detected at pipeline first
status change). Cleanup and unified info debug messages of all stream
sources.
2020-09-23 17:28:45 +02:00
brunoherbelin
b7d54dfadf
Creation of the base class StreamSource. It is intended to become the
...
base class for all gstreamer pipeline. DeviceSource and PatternSource
inherit from it. A generic stream source class is created for
development tests and hack.
2020-09-22 22:58:37 +02:00
brunoherbelin
041551535e
Added visual feedback on source active/deactive area in MixingView
2020-09-13 22:18:10 +02:00
brunoherbelin
29a9b1daf8
Fixed picking visitor and source node inclusion test for source
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manipulation in GeometryView
2020-09-13 00:06:23 +02:00