brunoherbelin
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a0d9b81620
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Work-in progress scaling of sources in geometry view
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2020-05-14 17:52:33 +02:00 |
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brunoherbelin
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7aaaa37e4b
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Save Views config in Settings
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2020-04-29 11:07:35 +02:00 |
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brunoherbelin
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79e9b70fa2
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New Geometry View, with new frame and new settings.
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2020-04-29 00:20:38 +02:00 |
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brunoherbelin
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203ee4bea9
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New image processing filter; (simplified) opening morphological operator
(aka denoising).
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2020-04-28 13:41:27 +02:00 |
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brunoherbelin
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8cc6da98ba
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Fixed Shader imageprocessing.
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2020-04-28 11:47:04 +02:00 |
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brunoherbelin
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7282760f69
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cleanup image processing shader
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2020-04-27 19:56:30 +02:00 |
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brunoherbelin
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6b30674254
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Implementation of masks (double texturing ImageShader) for sources.
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2020-04-27 19:40:08 +02:00 |
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brunoherbelin
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d248df0567
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Separate shader for image processing and simple texture display.
ImageShader added a second texture for mask blending. Cleanup of User
Interface windows.
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2020-04-27 13:44:20 +02:00 |
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brunoherbelin
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551acf25b9
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New Shader Image Processing
Cleanup shaders and add image processing shader for source
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2020-04-25 23:58:49 +02:00 |
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brunoherbelin
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0e24d1a083
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Implementation of source frame buffer; rendering of source and scene
integration
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2020-04-25 11:52:47 +02:00 |
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brunoherbelin
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9b3eba8d1e
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Implementation of stippling in GLSL image shader and use in Mixing
Source. Creation of Mxing circle texture.
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2020-04-23 21:49:42 +02:00 |
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brunoherbelin
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4f5a71970d
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Initial integration of Mixer, Views and Source classes.
First tests with user interface and Mixing View
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2020-04-19 00:49:55 +02:00 |
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brunoherbelin
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da7cd9afd9
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adding mesh border
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2020-04-13 20:28:41 +02:00 |
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brunoherbelin
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a2091adcd1
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Adding various mesh
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2020-04-13 16:23:18 +02:00 |
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brunoherbelin
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df6e2bbe63
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Implementation of Mesh Primitive Node to draw geometries (replace OBJ).
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2020-04-12 23:10:29 +02:00 |
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brunoherbelin
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bf953b328a
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Using vec4 for color (adding alpha)
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2020-04-11 22:30:19 +02:00 |
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brunoherbelin
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3c12baffc5
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moved image
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2020-04-08 00:42:36 +02:00 |
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brunoherbelin
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de08b056fb
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Fixed broken draw of Nodes
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2020-04-08 00:42:18 +02:00 |
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brunoherbelin
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0ee6f37736
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Adding OBJ model loading
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2020-04-07 00:45:20 +02:00 |
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brunoherbelin
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5574c9a9b0
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added busy image in ressource
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2020-04-06 20:44:20 +02:00 |
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brunoherbelin
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2fc01e8435
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Introducing scene graph
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2020-03-31 17:01:33 +02:00 |
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brunoherbelin
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a36ec5ffeb
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Redefine shading classes: glsl program is now separate from shader
class, which are derived to manage uniform variables.
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2020-03-29 00:22:56 +01:00 |
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brunoherbelin
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ca0db135e7
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Cleanup Media Player
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2020-03-22 23:33:29 +01:00 |
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brunoherbelin
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0bba7a0a84
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Complete refactoring
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2020-03-22 12:22:36 +01:00 |
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brunoherbelin
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e778dd4545
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add font and icons
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2020-03-06 22:14:04 +01:00 |
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