brunoherbelin
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ef34bed90a
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Cleanup Scene (in particular group) for simplified use in views
(background and foreground).
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2020-05-09 10:12:04 +02:00 |
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brunoherbelin
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c1b76de6e0
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Creation and deletion of sources, loading and new session. Cleanup code
and prevent crash on delete.
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2020-05-09 00:56:37 +02:00 |
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brunoherbelin
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cc03e7b7cd
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New Session class to contain the list of sources. Loading and Saving of
session files in XML. Verified deletion of Nodes, Groups and Sources.
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2020-05-02 13:26:57 +02:00 |
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brunoherbelin
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79e9b70fa2
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New Geometry View, with new frame and new settings.
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2020-04-29 00:20:38 +02:00 |
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brunoherbelin
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0e24d1a083
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Implementation of source frame buffer; rendering of source and scene
integration
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2020-04-25 11:52:47 +02:00 |
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brunoherbelin
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9b3eba8d1e
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Implementation of stippling in GLSL image shader and use in Mixing
Source. Creation of Mxing circle texture.
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2020-04-23 21:49:42 +02:00 |
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brunoherbelin
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4f5a71970d
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Initial integration of Mixer, Views and Source classes.
First tests with user interface and Mixing View
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2020-04-19 00:49:55 +02:00 |
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brunoherbelin
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014fd4fc5f
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Compilation fix OSX
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2020-04-14 22:57:39 +02:00 |
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brunoherbelin
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ccd5d182ca
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Cleanup Scene and Primitives. Add comments.
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2020-04-13 15:17:10 +02:00 |
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brunoherbelin
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57fc66c546
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Fixed init of Group (actually should NOT init its children nodes).
Ensure Nodes deletetion is done.
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2020-04-13 11:48:06 +02:00 |
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brunoherbelin
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df6e2bbe63
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Implementation of Mesh Primitive Node to draw geometries (replace OBJ).
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2020-04-12 23:10:29 +02:00 |
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