brunoherbelin
|
4261dedff1
|
Updated Image Processing shader and GUI: gamma color processing follows
HSV transform. new Shader assignment operator.
|
2020-06-06 17:59:21 +02:00 |
|
brunoherbelin
|
000728b708
|
slight adjustment stippling and layers view
|
2020-06-06 00:27:07 +02:00 |
|
brunoherbelin
|
b287949b4a
|
Changed a bit the mixing process; source color is adjusted with gamma
RGB, not a global blending color.
|
2020-06-05 21:10:52 +02:00 |
|
brunoherbelin
|
203ee4bea9
|
New image processing filter; (simplified) opening morphological operator
(aka denoising).
|
2020-04-28 13:41:27 +02:00 |
|
brunoherbelin
|
8cc6da98ba
|
Fixed Shader imageprocessing.
|
2020-04-28 11:47:04 +02:00 |
|
brunoherbelin
|
7282760f69
|
cleanup image processing shader
|
2020-04-27 19:56:30 +02:00 |
|
brunoherbelin
|
d248df0567
|
Separate shader for image processing and simple texture display.
ImageShader added a second texture for mask blending. Cleanup of User
Interface windows.
|
2020-04-27 13:44:20 +02:00 |
|
brunoherbelin
|
551acf25b9
|
New Shader Image Processing
Cleanup shaders and add image processing shader for source
|
2020-04-25 23:58:49 +02:00 |
|
brunoherbelin
|
0e24d1a083
|
Implementation of source frame buffer; rendering of source and scene
integration
|
2020-04-25 11:52:47 +02:00 |
|
brunoherbelin
|
9b3eba8d1e
|
Implementation of stippling in GLSL image shader and use in Mixing
Source. Creation of Mxing circle texture.
|
2020-04-23 21:49:42 +02:00 |
|
brunoherbelin
|
bf953b328a
|
Using vec4 for color (adding alpha)
|
2020-04-11 22:30:19 +02:00 |
|
brunoherbelin
|
2fc01e8435
|
Introducing scene graph
|
2020-03-31 17:01:33 +02:00 |
|
brunoherbelin
|
a36ec5ffeb
|
Redefine shading classes: glsl program is now separate from shader
class, which are derived to manage uniform variables.
|
2020-03-29 00:22:56 +01:00 |
|
brunoherbelin
|
ca0db135e7
|
Cleanup Media Player
|
2020-03-22 23:33:29 +01:00 |
|
brunoherbelin
|
e778dd4545
|
add font and icons
|
2020-03-06 22:14:04 +01:00 |
|