Commit Graph

15 Commits

Author SHA1 Message Date
brunoherbelin
4261dedff1 Updated Image Processing shader and GUI: gamma color processing follows
HSV transform. new Shader assignment operator.
2020-06-06 17:59:21 +02:00
brunoherbelin
000728b708 slight adjustment stippling and layers view 2020-06-06 00:27:07 +02:00
brunoherbelin
b287949b4a Changed a bit the mixing process; source color is adjusted with gamma
RGB, not a global blending color.
2020-06-05 21:10:52 +02:00
brunoherbelin
203ee4bea9 New image processing filter; (simplified) opening morphological operator
(aka denoising).
2020-04-28 13:41:27 +02:00
brunoherbelin
8cc6da98ba Fixed Shader imageprocessing. 2020-04-28 11:47:04 +02:00
brunoherbelin
7282760f69 cleanup image processing shader 2020-04-27 19:56:30 +02:00
brunoherbelin
d248df0567 Separate shader for image processing and simple texture display.
ImageShader added a second texture for mask blending. Cleanup of User
Interface windows.
2020-04-27 13:44:20 +02:00
brunoherbelin
551acf25b9 New Shader Image Processing
Cleanup shaders and add image processing shader for source
2020-04-25 23:58:49 +02:00
brunoherbelin
0e24d1a083 Implementation of source frame buffer; rendering of source and scene
integration
2020-04-25 11:52:47 +02:00
brunoherbelin
9b3eba8d1e Implementation of stippling in GLSL image shader and use in Mixing
Source. Creation of Mxing circle texture.
2020-04-23 21:49:42 +02:00
brunoherbelin
bf953b328a Using vec4 for color (adding alpha) 2020-04-11 22:30:19 +02:00
brunoherbelin
2fc01e8435 Introducing scene graph 2020-03-31 17:01:33 +02:00
brunoherbelin
a36ec5ffeb Redefine shading classes: glsl program is now separate from shader
class, which are derived to manage uniform variables.
2020-03-29 00:22:56 +01:00
brunoherbelin
ca0db135e7 Cleanup Media Player 2020-03-22 23:33:29 +01:00
brunoherbelin
e778dd4545 add font and icons 2020-03-06 22:14:04 +01:00