Files
vimix/Source.cpp
brunoherbelin 0d87aa8bf6 New PickingVisitor for selecting Nodes from mouse clic
Cleanup Mixer and other Visitor classes.
2020-04-19 23:11:18 +02:00

132 lines
2.8 KiB
C++

#include <algorithm>
#include "Source.h"
#include "FrameBuffer.h"
#include "ImageShader.h"
#include "Primitives.h"
#include "Mesh.h"
#include "MediaPlayer.h"
// gobal static list of all sources
SourceList Source::sources_;
Source::Source(std::string name = "") : name_("")
{
// set a name
rename(name);
// create groups for each view
// default rendering node
groups_[View::RENDERING] = new Group;
groups_[View::RENDERING]->scale_ = glm::vec3(5.f, 5.f, 1.f); // fit height full window
// default mixing nodes
groups_[View::MIXING] = new Group;
Frame *frame = new Frame;
frame->translation_.z = 0.1;
groups_[View::MIXING]->addChild(frame);
groups_[View::MIXING]->scale_ = glm::vec3(0.25f, 0.25f, 1.f);
// add source to the list
sources_.push_front(this);
}
Source::~Source()
{
// delete groups and their children
delete groups_[View::RENDERING];
delete groups_[View::MIXING];
groups_.clear();
// remove this source from the list
sources_.remove(this);
}
std::string Source::rename (std::string newname)
{
// tentative new name
std::string tentativename = newname;
// refuse to rename to an empty name
if ( newname.empty() )
tentativename = "source";
// trivial case : same name as current
if ( tentativename == name_ )
return name_;
// search for a source of the name 'tentativename'
std::string basename = tentativename;
int count = 1;
while ( std::find_if(sources_.begin(), sources_.end(), hasName(tentativename)) != sources_.end() ) {
tentativename = basename + std::to_string(++count);
}
// ok to rename
name_ = tentativename;
return name_;
}
SourceList::iterator Source::begin()
{
return sources_.begin();
}
SourceList::iterator Source::end()
{
return sources_.end();
}
uint Source::numSource()
{
return sources_.size();
}
MediaSource::MediaSource(std::string name, std::string uri) : Source(name)
{
surface_ = new MediaSurface(uri);
// add the surface to draw in the views
groups_[View::RENDERING]->addChild(surface_);
groups_[View::MIXING]->addChild(surface_);
}
MediaSource::~MediaSource()
{
// TODO verify that surface_ node is deleted in Source destructor
}
Shader *MediaSource::shader() const
{
return surface_->shader();
}
std::string MediaSource::uri() const
{
return surface_->getUri();
}
MediaPlayer *MediaSource::mediaplayer() const
{
return surface_->getMediaPlayer();
}
void MediaSource::render()
{
// surface_->shader()
// scalle all mixing nodes to match scale of surface
for (NodeSet::iterator node = groups_[View::MIXING]->begin();
node != groups_[View::MIXING]->end(); node++) {
(*node)->scale_ = surface_->scale_;
}
// read position of the mixing node and interpret this as transparency change
}