mirror of
https://github.com/brunoherbelin/vimix.git
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330 lines
9.6 KiB
C++
330 lines
9.6 KiB
C++
/*
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* This file is part of vimix - video live mixer
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*
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* **Copyright** (C) 2019-2022 Bruno Herbelin <bruno.herbelin@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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**/
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#include <gst/gst.h>
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#include <glm/gtc/matrix_access.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include "Log.h"
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#include "defines.h"
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#include "Resource.h"
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#include "Visitor.h"
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#include "FrameBuffer.h"
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#include "Decorations.h"
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#include "CloneSource.h"
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CloneSource::CloneSource(Source *origin, uint64_t id) : Source(id), origin_(origin), cloningsurface_(nullptr),
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garbage_image_(nullptr), timer_reset_(false), delay_(0.0), paused_(false), filter_render_(nullptr)
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{
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// initial name copies the origin name: diplucates are namanged in session
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name_ = origin->name();
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// set symbol
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symbol_ = new Symbol(Symbol::CLONE, glm::vec3(0.75f, 0.75f, 0.01f));
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symbol_->scale_.y = 1.5f;
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// init connecting line
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connection_ = new DotLine;
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connection_->color = glm::vec4(COLOR_HIGHLIGHT_SOURCE, 0.6f);
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connection_->target = origin->groups_[View::MIXING]->translation_;
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groups_[View::MIXING]->attach(connection_);
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// init timer
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timer_ = g_timer_new ();
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}
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CloneSource::~CloneSource()
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{
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if (origin_)
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origin_->clones_.remove(this);
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// delete all frame buffers
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while (!images_.empty()) {
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if (images_.front() != nullptr)
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delete images_.front();
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images_.pop();
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}
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if (filter_render_)
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delete filter_render_;
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if (cloningsurface_)
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delete cloningsurface_;
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g_free(timer_);
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}
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void CloneSource::init()
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{
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if (origin_ && origin_->ready_ && origin_->mode_ > Source::UNINITIALIZED && origin_->renderbuffer_) {
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// frame buffers where to draw frames from the origin source
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glm::vec3 res = origin_->frame()->resolution();
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images_.push( new FrameBuffer( res, origin_->frame()->use_alpha() ) );
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origin_->frame()->blit( images_.front() );
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timestamps_.push( origin_->playtime() );
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elapsed_.push( 0. );
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// create render Frame buffer matching size of images
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FrameBuffer *renderbuffer = new FrameBuffer( res, true );
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// set the renderbuffer of the source and attach rendering nodes
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attach(renderbuffer);
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// create filter for this resolution (with alpha channel)
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filter_render_ = new ImageFilterRenderer( res );
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// provide initial texture to filter
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filter_render_->setInputTexture( images_.front()->texture() );
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// force update of activation mode
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active_ = true;
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// ask to reset elapsed-timer
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timer_reset_ = true;
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// deep update to reorder
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++View::need_deep_update_;
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// done init
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Log::Info("Source '%s' cloning source '%s'.", name().c_str(), origin_->name().c_str() );
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}
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}
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void CloneSource::render()
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{
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if ( renderbuffer_ == nullptr )
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init();
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else {
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// render filter image
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filter_render_->draw();
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// ensure correct output texture is displayed (could have changed if filter changed)
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texturesurface_->setTextureIndex( filter_render_->getOutputTexture() );
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// render textured surface into frame buffer
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renderbuffer_->begin();
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texturesurface_->draw(glm::identity<glm::mat4>(), renderbuffer_->projection());
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renderbuffer_->end();
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ready_ = true;
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}
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}
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void CloneSource::setActive (bool on)
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{
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// try to activate (may fail if source is cloned)
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Source::setActive(on);
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if (origin_) {
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if ( mode_ > Source::UNINITIALIZED)
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origin_->touch();
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// change visibility of active surface (show preview of origin when inactive)
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if (activesurface_) {
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if (active_ || images_.empty())
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activesurface_->setTextureIndex(Resource::getTextureTransparent());
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else
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activesurface_->setTextureIndex(renderbuffer_->texture());
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}
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}
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}
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void CloneSource::update(float dt)
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{
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Source::update(dt);
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if (origin_ && !images_.empty()) {
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if (!paused_ && active_)
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{
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// Reset elapsed timer on request (init or replay)
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if ( timer_reset_ ) {
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g_timer_start(timer_);
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timer_reset_ = false;
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}
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// What time is it?
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double now = g_timer_elapsed (timer_, NULL);
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// is the total buffer of images longer than delay ?
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if ( !images_.empty() && now - elapsed_.front() > delay_ )
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{
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// if temporary FBO was pending to be deleted, delete it now
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if (garbage_image_ != nullptr) {
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delete garbage_image_;
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garbage_image_ = nullptr;
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}
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// remember FBO to be reused if needed (see below) or deleted later
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garbage_image_ = images_.front();
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// remove element from queue (front)
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images_.pop();
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elapsed_.pop();
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timestamps_.pop();
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}
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// add image to queue to accumulate buffer images until delay reached (with margin)
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if ( images_.empty() || now - elapsed_.front() < delay_ + (dt * 0.002) )
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{
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// create a FBO if none can be reused (from above) and test for RAM in GPU
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if (garbage_image_ == nullptr && ( images_.empty() || Rendering::shouldHaveEnoughMemory(origin_->frame()->resolution(), origin_->frame()->use_alpha()) ) ){
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garbage_image_ = new FrameBuffer( origin_->frame()->resolution(), origin_->frame()->use_alpha() );
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}
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// image available
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if (garbage_image_ != nullptr) {
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// add element to queue (back)
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images_.push( garbage_image_ );
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elapsed_.push( now );
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timestamps_.push( origin_->playtime() );
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// garbage_image_ FBO is now used, it should not be deleted
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garbage_image_ = nullptr;
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}
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else {
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// set delay to maximum affordable
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delay_ = now - elapsed_.front() - (dt * 0.002);
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Log::Warning("Cannot satisfy delay for Clone %s: not enough RAM in graphics card.", name_.c_str());
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}
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}
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// make sure the queue is not empty (in case of failure above)
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if ( !images_.empty() ) {
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// blit origin framebuffer in the newest image (back)
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origin_->frame()->blit( images_.back() );
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// update the surface to be rendered with the oldest image (front)
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filter_render_->setInputTexture( images_.front()->texture() );
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}
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}
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// update connection line target to position of origin source
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connection_->target = glm::inverse( GlmToolkit::transform(groups_[View::MIXING]->translation_, glm::vec3(0), groups_[View::MIXING]->scale_) ) *
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glm::vec4(origin_->groups_[View::MIXING]->translation_, 1.f);
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}
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}
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void CloneSource::setDelay(double second)
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{
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delay_ = CLAMP(second, 0.0, 2.0);
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}
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void CloneSource::setFilter(const ImageFilter &filter, std::promise<std::string> *ret)
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{
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if (filter_render_)
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filter_render_->setFilter(filter, ret);
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}
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ImageFilter CloneSource::filter() const
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{
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if (filter_render_)
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return filter_render_->filter();
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ImageFilter f;
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return f;
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}
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void CloneSource::play (bool on)
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{
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// if a different state is asked
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if (paused_ == on) {
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// restart clean if was paused
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if (paused_)
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replay();
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// toggle state
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paused_ = !on;
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}
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}
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bool CloneSource::playable () const
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{
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if (origin_)
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return origin_->playable();
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return true;
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}
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void CloneSource::replay()
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{
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// clear to_delete_ FBO if pending
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if (garbage_image_ != nullptr) {
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delete garbage_image_;
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garbage_image_ = nullptr;
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}
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// remove all images except the one in the back (newest)
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while (images_.size() > 1) {
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// do not delete immediately the (oldest) front image (the FBO is currently displayed)
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if (garbage_image_ == nullptr)
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garbage_image_ = images_.front();
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// delete other FBO (unused)
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else if (images_.front() != nullptr)
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delete images_.front();
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images_.pop();
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}
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// remove all timing
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while (!elapsed_.empty())
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elapsed_.pop();
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// reset elapsed timer to 0
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timer_reset_ = true;
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elapsed_.push(0.);
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// remove all timestamps
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while (!timestamps_.empty())
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timestamps_.pop();
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timestamps_.push(0);
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}
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guint64 CloneSource::playtime () const
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{
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return timestamps_.front();
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}
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uint CloneSource::texture() const
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{
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if (origin_)
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return origin_->frame()->texture();
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else
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return Resource::getTextureBlack();
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}
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void CloneSource::accept(Visitor& v)
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{
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Source::accept(v);
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if (!failed())
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v.visit(*this);
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}
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glm::ivec2 CloneSource::icon() const
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{
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return glm::ivec2(ICON_SOURCE_CLONE);
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}
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std::string CloneSource::info() const
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{
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return "Clone";
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}
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