Files
vimix/CloneSource.cpp
2022-05-03 23:29:18 +02:00

330 lines
9.6 KiB
C++

/*
* This file is part of vimix - video live mixer
*
* **Copyright** (C) 2019-2022 Bruno Herbelin <bruno.herbelin@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
**/
#include <gst/gst.h>
#include <glm/gtc/matrix_access.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include "Log.h"
#include "defines.h"
#include "Resource.h"
#include "Visitor.h"
#include "FrameBuffer.h"
#include "Decorations.h"
#include "CloneSource.h"
CloneSource::CloneSource(Source *origin, uint64_t id) : Source(id), origin_(origin), cloningsurface_(nullptr),
garbage_image_(nullptr), timer_reset_(false), delay_(0.0), paused_(false), filter_render_(nullptr)
{
// initial name copies the origin name: diplucates are namanged in session
name_ = origin->name();
// set symbol
symbol_ = new Symbol(Symbol::CLONE, glm::vec3(0.75f, 0.75f, 0.01f));
symbol_->scale_.y = 1.5f;
// init connecting line
connection_ = new DotLine;
connection_->color = glm::vec4(COLOR_HIGHLIGHT_SOURCE, 0.6f);
connection_->target = origin->groups_[View::MIXING]->translation_;
groups_[View::MIXING]->attach(connection_);
// init timer
timer_ = g_timer_new ();
}
CloneSource::~CloneSource()
{
if (origin_)
origin_->clones_.remove(this);
// delete all frame buffers
while (!images_.empty()) {
if (images_.front() != nullptr)
delete images_.front();
images_.pop();
}
if (filter_render_)
delete filter_render_;
if (cloningsurface_)
delete cloningsurface_;
g_free(timer_);
}
void CloneSource::init()
{
if (origin_ && origin_->ready_ && origin_->mode_ > Source::UNINITIALIZED && origin_->renderbuffer_) {
// frame buffers where to draw frames from the origin source
glm::vec3 res = origin_->frame()->resolution();
images_.push( new FrameBuffer( res, origin_->frame()->use_alpha() ) );
origin_->frame()->blit( images_.front() );
timestamps_.push( origin_->playtime() );
elapsed_.push( 0. );
// create render Frame buffer matching size of images
FrameBuffer *renderbuffer = new FrameBuffer( res, true );
// set the renderbuffer of the source and attach rendering nodes
attach(renderbuffer);
// create filter for this resolution (with alpha channel)
filter_render_ = new ImageFilterRenderer( res );
// provide initial texture to filter
filter_render_->setInputTexture( images_.front()->texture() );
// force update of activation mode
active_ = true;
// ask to reset elapsed-timer
timer_reset_ = true;
// deep update to reorder
++View::need_deep_update_;
// done init
Log::Info("Source '%s' cloning source '%s'.", name().c_str(), origin_->name().c_str() );
}
}
void CloneSource::render()
{
if ( renderbuffer_ == nullptr )
init();
else {
// render filter image
filter_render_->draw();
// ensure correct output texture is displayed (could have changed if filter changed)
texturesurface_->setTextureIndex( filter_render_->getOutputTexture() );
// render textured surface into frame buffer
renderbuffer_->begin();
texturesurface_->draw(glm::identity<glm::mat4>(), renderbuffer_->projection());
renderbuffer_->end();
ready_ = true;
}
}
void CloneSource::setActive (bool on)
{
// try to activate (may fail if source is cloned)
Source::setActive(on);
if (origin_) {
if ( mode_ > Source::UNINITIALIZED)
origin_->touch();
// change visibility of active surface (show preview of origin when inactive)
if (activesurface_) {
if (active_ || images_.empty())
activesurface_->setTextureIndex(Resource::getTextureTransparent());
else
activesurface_->setTextureIndex(renderbuffer_->texture());
}
}
}
void CloneSource::update(float dt)
{
Source::update(dt);
if (origin_ && !images_.empty()) {
if (!paused_ && active_)
{
// Reset elapsed timer on request (init or replay)
if ( timer_reset_ ) {
g_timer_start(timer_);
timer_reset_ = false;
}
// What time is it?
double now = g_timer_elapsed (timer_, NULL);
// is the total buffer of images longer than delay ?
if ( !images_.empty() && now - elapsed_.front() > delay_ )
{
// if temporary FBO was pending to be deleted, delete it now
if (garbage_image_ != nullptr) {
delete garbage_image_;
garbage_image_ = nullptr;
}
// remember FBO to be reused if needed (see below) or deleted later
garbage_image_ = images_.front();
// remove element from queue (front)
images_.pop();
elapsed_.pop();
timestamps_.pop();
}
// add image to queue to accumulate buffer images until delay reached (with margin)
if ( images_.empty() || now - elapsed_.front() < delay_ + (dt * 0.002) )
{
// create a FBO if none can be reused (from above) and test for RAM in GPU
if (garbage_image_ == nullptr && ( images_.empty() || Rendering::shouldHaveEnoughMemory(origin_->frame()->resolution(), origin_->frame()->use_alpha()) ) ){
garbage_image_ = new FrameBuffer( origin_->frame()->resolution(), origin_->frame()->use_alpha() );
}
// image available
if (garbage_image_ != nullptr) {
// add element to queue (back)
images_.push( garbage_image_ );
elapsed_.push( now );
timestamps_.push( origin_->playtime() );
// garbage_image_ FBO is now used, it should not be deleted
garbage_image_ = nullptr;
}
else {
// set delay to maximum affordable
delay_ = now - elapsed_.front() - (dt * 0.002);
Log::Warning("Cannot satisfy delay for Clone %s: not enough RAM in graphics card.", name_.c_str());
}
}
// make sure the queue is not empty (in case of failure above)
if ( !images_.empty() ) {
// blit origin framebuffer in the newest image (back)
origin_->frame()->blit( images_.back() );
// update the surface to be rendered with the oldest image (front)
filter_render_->setInputTexture( images_.front()->texture() );
}
}
// update connection line target to position of origin source
connection_->target = glm::inverse( GlmToolkit::transform(groups_[View::MIXING]->translation_, glm::vec3(0), groups_[View::MIXING]->scale_) ) *
glm::vec4(origin_->groups_[View::MIXING]->translation_, 1.f);
}
}
void CloneSource::setDelay(double second)
{
delay_ = CLAMP(second, 0.0, 2.0);
}
void CloneSource::setFilter(const ImageFilter &filter, std::promise<std::string> *ret)
{
if (filter_render_)
filter_render_->setFilter(filter, ret);
}
ImageFilter CloneSource::filter() const
{
if (filter_render_)
return filter_render_->filter();
ImageFilter f;
return f;
}
void CloneSource::play (bool on)
{
// if a different state is asked
if (paused_ == on) {
// restart clean if was paused
if (paused_)
replay();
// toggle state
paused_ = !on;
}
}
bool CloneSource::playable () const
{
if (origin_)
return origin_->playable();
return true;
}
void CloneSource::replay()
{
// clear to_delete_ FBO if pending
if (garbage_image_ != nullptr) {
delete garbage_image_;
garbage_image_ = nullptr;
}
// remove all images except the one in the back (newest)
while (images_.size() > 1) {
// do not delete immediately the (oldest) front image (the FBO is currently displayed)
if (garbage_image_ == nullptr)
garbage_image_ = images_.front();
// delete other FBO (unused)
else if (images_.front() != nullptr)
delete images_.front();
images_.pop();
}
// remove all timing
while (!elapsed_.empty())
elapsed_.pop();
// reset elapsed timer to 0
timer_reset_ = true;
elapsed_.push(0.);
// remove all timestamps
while (!timestamps_.empty())
timestamps_.pop();
timestamps_.push(0);
}
guint64 CloneSource::playtime () const
{
return timestamps_.front();
}
uint CloneSource::texture() const
{
if (origin_)
return origin_->frame()->texture();
else
return Resource::getTextureBlack();
}
void CloneSource::accept(Visitor& v)
{
Source::accept(v);
if (!failed())
v.visit(*this);
}
glm::ivec2 CloneSource::icon() const
{
return glm::ivec2(ICON_SOURCE_CLONE);
}
std::string CloneSource::info() const
{
return "Clone";
}