mirror of
https://github.com/brunoherbelin/vimix.git
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379 lines
12 KiB
C++
379 lines
12 KiB
C++
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#include <stdio.h>
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#include <iostream>
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// standalone image loader
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#include "stb_image.h"
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// Opengl
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#include <glad/glad.h>
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#include <glm/glm.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/ext/vector_float2.hpp>
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#include <glm/ext/vector_float3.hpp>
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#include <glm/ext/vector_float4.hpp>
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#include <glm/ext/matrix_float4x4.hpp>
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#include <glm/gtc/matrix_access.hpp>
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#include <glm/ext/matrix_transform.hpp>
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// GStreamer
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#include <gst/gst.h>
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#include <gst/gstbin.h>
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#include <gst/gl/gl.h>
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// vmix
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#include "defines.h"
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#include "ImageShader.h"
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#include "Settings.h"
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#include "Resource.h"
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#include "RenderingManager.h"
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#include "UserInterfaceManager.h"
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#include "imgui.h"
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#include "ImGuiToolkit.h"
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#include "GstToolkit.h"
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#include "MediaPlayer.h"
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#include "Scene.h"
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#include "Primitives.h"
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#include "SessionVisitor.h"
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#define PI 3.14159265358979323846
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Scene scene;
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MediaPlayer testmedia;
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MediaPlayer testmedia2("testmedia2");
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ImageShader rendering_shader;
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unsigned int vbo, vao, ebo;
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float texturear = 1.0;
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GLuint textureimagepng = 0;
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// from https://gstreamer.freedesktop.org/documentation/application-development/advanced/pipeline-manipulation.html?gi-language=c
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void drawMediaBackgound()
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{
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if ( !testmedia2.isOpen() )
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return;
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//
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// RENDER SOURCE
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//
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testmedia2.Update();
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// use the shader
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rendering_shader.projection = Rendering::manager().Projection();
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rendering_shader.modelview = glm::identity<glm::mat4>();;
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rendering_shader.use();
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// use the media
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testmedia2.Bind();
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// draw the vertex array
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glBindVertexArray(vao);
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glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0);
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glBindVertexArray(0);
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glBindTexture(GL_TEXTURE_2D, 0);
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//
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// GUI to control SOURCE
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//
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{
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ImGui::Begin("Image properties");
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// MODEL VIEW
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static float translation[] = {0.f, 0.f};
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if (ImGuiToolkit::ButtonIcon(6, 15)) {
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translation[0] = 0.f;
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translation[1] = 0.f;
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}
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ImGui::SameLine(0, 10);
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ImGui::SliderFloat2("position", translation, -5.0, 5.0);
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static float rotation = 0.f;
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if (ImGuiToolkit::ButtonIcon(4, 15)) rotation = 0.f;
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ImGui::SameLine(0, 10);
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ImGui::SliderFloat("rotation", &rotation, 0, 2 * PI);
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static float scale = 1.f;
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if (ImGuiToolkit::ButtonIcon(3, 15)) scale = 1.f;
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ImGui::SameLine(0, 10);
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ImGui::SliderFloat("scale", &scale, 0.1f, 10.f, "%.3f", 3.f);
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// set modelview
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// rendering_shader.setModelview(translation[0], translation[1], rotation, scale, testmedia2.AspectRatio());
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// color picker
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if (ImGuiToolkit::ButtonIcon(16, 8)) rendering_shader.color = glm::vec4(1.f);
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ImGui::SameLine(0, 10);
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ImGui::ColorEdit3("color", glm::value_ptr(rendering_shader.color) ) ;
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// brightness slider
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if (ImGuiToolkit::ButtonIcon(4, 1)) rendering_shader.brightness = 0.f;
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ImGui::SameLine(0, 10);
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ImGui::SliderFloat("brightness", &rendering_shader.brightness, -1.0, 1.0, "%.3f", 2.f);
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// contrast slider
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if (ImGuiToolkit::ButtonIcon(2, 1)) rendering_shader.contrast = 0.f;
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ImGui::SameLine(0, 10);
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ImGui::SliderFloat("contrast", &rendering_shader.contrast, -1.0, 1.0, "%.3f", 2.f);
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ImGui::End();
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}
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}
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void drawMediaPlayer()
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{
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static GstClockTime begin = GST_CLOCK_TIME_NONE;
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static GstClockTime end = GST_CLOCK_TIME_NONE;
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if ( !testmedia.isOpen() )
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return;
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testmedia.Update();
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if ( begin == GST_CLOCK_TIME_NONE) {
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begin = testmedia.Duration() / 5;
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end = testmedia.Duration() / 3;
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// if ( testmedia.addPlaySegment(begin, end) )
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// std::cerr << " - first segment " << std::endl;
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// begin *= 2;
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// end *= 2;
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// if ( testmedia.addPlaySegment(begin, end) )
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// std::cerr << " - second segment " << std::endl;
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}
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ImGui::Begin("Media Player");
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float width = ImGui::GetContentRegionAvail().x;
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float spacing = ImGui::GetStyle().ItemInnerSpacing.x;
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ImVec2 imagesize ( width, width / testmedia.AspectRatio());
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ImGui::Image((void*)(intptr_t)testmedia.Texture(), imagesize);
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if (ImGui::Button(ICON_FA_FAST_BACKWARD))
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testmedia.Rewind();
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ImGui::SameLine(0, spacing);
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// remember playing mode of the GUI
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static bool media_playing_mode = testmedia.isPlaying();
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// display buttons Play/Stop depending on current playing mode
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if (media_playing_mode) {
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if (ImGui::Button(ICON_FA_STOP " Stop"))
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media_playing_mode = false;
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ImGui::SameLine(0, spacing);
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ImGui::PushButtonRepeat(true);
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if (ImGui::Button(ICON_FA_FORWARD))
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testmedia.FastForward ();
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ImGui::PopButtonRepeat();
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}
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else {
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if (ImGui::Button(ICON_FA_PLAY " Play"))
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media_playing_mode = true;
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ImGui::SameLine(0, spacing);
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ImGui::PushButtonRepeat(true);
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if (ImGui::Button(ICON_FA_STEP_FORWARD))
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testmedia.SeekNextFrame();
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ImGui::PopButtonRepeat();
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}
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ImGui::SameLine(0, spacing * 2.f);
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ImGui::Dummy(ImVec2(width - 700.0, 0)); // right align
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static int current_loop = 1;
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static const char* loop_names[3] = { "Stop", "Rewind", "Bounce" };
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const char* current_loop_name = loop_names[current_loop];
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ImGui::SameLine(0, spacing);
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if (current_loop == 0) ImGuiToolkit::Icon(0, 15);
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else if (current_loop == 1) ImGuiToolkit::Icon(1, 15);
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else ImGuiToolkit::Icon(19, 14);
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ImGui::SameLine(0, spacing);
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ImGui::SetNextItemWidth(90);
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if ( ImGui::SliderInt("", ¤t_loop, 0, 2, current_loop_name) )
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testmedia.setLoop( (MediaPlayer::LoopMode) current_loop );
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float speed = static_cast<float>(testmedia.PlaySpeed());
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ImGui::SameLine(0, spacing);
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ImGui::SetNextItemWidth(270);
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// ImGui::SetNextItemWidth(width - 90.0);
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if (ImGui::SliderFloat( "Speed", &speed, -10.f, 10.f, "x %.1f", 2.f))
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testmedia.SetPlaySpeed( static_cast<double>(speed) );
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ImGui::SameLine(0, spacing);
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if (ImGuiToolkit::ButtonIcon(19, 15)) {
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speed = 1.f;
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testmedia.SetPlaySpeed( static_cast<double>(speed) );
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}
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guint64 current_t = testmedia.Position();
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guint64 seek_t = current_t;
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bool slider_pressed = ImGuiToolkit::TimelineSlider( "simpletimeline", &seek_t,
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testmedia.Duration(), testmedia.FrameDuration());
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// std::list<std::pair<guint64, guint64> > segments = testmedia.getPlaySegments();
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// bool slider_pressed = ImGuiToolkit::TimelineSliderEdit( "timeline", &seek_t, testmedia.Duration(),
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// testmedia.FrameDuration(), segments);
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// if (!segments.empty()) {
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// // segments have been modified
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// g_print("Segments modified \n");
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// for (std::list< std::pair<guint64, guint64> >::iterator s = segments.begin(); s != segments.end(); s++){
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// MediaSegment newsegment(s->first, s->second);
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// testmedia.removeAllPlaySegmentOverlap(newsegment);
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// if (!testmedia.addPlaySegment(newsegment))
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// g_print("new Segment could not be added \n");
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// }
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// }
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// if the seek target time is different from the current position time
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// (i.e. the difference is less than one frame)
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if ( ABS_DIFF (current_t, seek_t) > testmedia.FrameDuration() ) {
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// request seek (ASYNC)
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testmedia.SeekTo(seek_t);
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}
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// play/stop command should be following the playing mode (buttons)
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// AND force to stop when the slider is pressed
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bool media_play = media_playing_mode & (!slider_pressed);
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// apply play action to media only if status should change
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// NB: The seek command performed an ASYNC state change, but
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// gst_element_get_state called in isPlaying() will wait for the state change to complete.
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if ( testmedia.isPlaying() != media_play ) {
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testmedia.Play( media_play );
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}
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// display info
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ImGui::Text("%s %d x %d", testmedia.Codec().c_str(), testmedia.Width(), testmedia.Height());
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ImGui::Text("Framerate %.2f / %.2f", testmedia.UpdateFrameRate() , testmedia.FrameRate() );
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ImGui::End();
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}
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void drawScene()
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{
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static gint64 last_time = gst_util_get_timestamp ();
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gint64 current_time = gst_util_get_timestamp ();
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gint64 dt = current_time - last_time;
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glm::mat4 mv = glm::identity<glm::mat4>();
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// glm::mat4 View = glm::translate(glm::identity<glm::mat4>(), glm::vec3(0, 0, 0.f));
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// View = glm::rotate(View, 0.f, glm::vec3(0.0f, 0.0f, 1.0f));
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// glm::mat4 Model = glm::scale(glm::identity<glm::mat4>(), glm::vec3(1, 1, 1));
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// mv = View * Model;
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scene.root_.update( static_cast<float>( GST_TIME_AS_MSECONDS(dt)) * 0.001f );
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scene.root_.draw(mv, Rendering::manager().Projection());
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last_time = current_time;
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}
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int main(int, char**)
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{
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///
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/// Settings
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///
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Settings::Load();
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///
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/// RENDERING INIT
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///
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if ( !Rendering::manager().Init() )
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return 1;
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///
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/// UI INIT
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///
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if ( !UserInterface::manager().Init() )
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return 1;
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///
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/// GStreamer
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///
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#ifndef NDEBUG
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gst_debug_set_default_threshold (GST_LEVEL_WARNING);
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gst_debug_set_active(TRUE);
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#endif
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//// testmedia.Open("file:///home/bhbn/Videos/MOV001.MOD");
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//// testmedia.Open("file:///home/bhbn/Videos/TestFormats/Commodore64GameReviewMoondust.flv");
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//// testmedia.Open("file:///home/bhbn/Videos/fish.mp4");
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//// testmedia.Open("file:///home/bhbn/Videos/jean/Solitude1080p.mov");
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// testmedia.Open("file:///home/bhbn/Videos/TearsOfSteel_720p_h265.mkv");
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//// testmedia.Open("file:///home/bhbn/Videos/TestFormats/_h264GoldenLamps.mkv");
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//// testmedia.Open("file:///home/bhbn/Videos/TestEncoding/vpxvp9high.webm");
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//// testmedia.Open("file:///home/bhbn/Videos/iss.mov");
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// testmedia.Play(false);
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// Add draw callbacks to the Rendering
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// Rendering::manager().AddDrawCallback(drawMediaPlayer);
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//// testmedia2.Open("file:///home/bhbn/Images/Butterfly.gif");
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//// testmedia2.Open("file:///home/bhbn/Images/Scan-090614-0022.jpg");
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//// testmedia2.Open("file:///home/bhbn/Images/svg/abstract.svg");
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// testmedia2.Open("file:///home/bhbn/Videos/iss.mov");
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//// testmedia2.Open("file:///home/bhbn/Images/4k/colors-3840x2160-splash-4k-18458.jpg");
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//// testmedia2.Open("file:///home/bhbn/Videos/Upgrade.2018.720p.AMZN.WEB-DL.DDP5.1.H.264-NTG.m4v");
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// testmedia2.Play(true);
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// // create our geometries
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// create_square_glm(vbo, vao, ebo);
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// // Add draw callbacks to the Rendering
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// Rendering::manager().AddDrawCallback(drawMediaBackgound);
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// test text editor
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// UserInterface::manager().OpenTextEditor( Resource::getText("shaders/texture-shader.fs") );
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// init the scene
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scene.root_.init();
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Rendering::manager().AddDrawCallback(drawScene);
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// create and add a elements to the scene
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MediaRectangle testnode1("file:///home/bhbn/Videos/iss.mov");
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testnode1.init();
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MediaRectangle testnode2("file:///home/bhbn/Videos/fish.mp4");
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testnode2.init();
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Group g1;
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g1.init();
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g1.transform_ = glm::translate(glm::identity<glm::mat4>(), glm::vec3(1.f, 1.f, 0.f));
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Group g2;
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g2.init();
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g2.transform_ = glm::translate(glm::identity<glm::mat4>(), glm::vec3(-1.f, -1.f, 0.f));
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// build tree
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g1.addChild(&testnode1);
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scene.root_.addChild(&g1);
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g2.addChild(&testnode2);
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scene.root_.addChild(&g2);
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SessionVisitor savetoxml("/home/bhbn/test.vmx");
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scene.accept(savetoxml);
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///
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/// Main LOOP
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///
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while ( Rendering::manager().isActive() )
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{
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Rendering::manager().Draw();
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}
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testmedia.Close();
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testmedia2.Close();
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UserInterface::manager().Terminate();
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Rendering::manager().Terminate();
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Settings::Save();
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return 0;
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}
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