Files
vimix/main.cpp

379 lines
12 KiB
C++

#include <stdio.h>
#include <iostream>
// standalone image loader
#include "stb_image.h"
// Opengl
#include <glad/glad.h>
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/ext/vector_float2.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/vector_float4.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/gtc/matrix_access.hpp>
#include <glm/ext/matrix_transform.hpp>
// GStreamer
#include <gst/gst.h>
#include <gst/gstbin.h>
#include <gst/gl/gl.h>
// vmix
#include "defines.h"
#include "ImageShader.h"
#include "Settings.h"
#include "Resource.h"
#include "RenderingManager.h"
#include "UserInterfaceManager.h"
#include "imgui.h"
#include "ImGuiToolkit.h"
#include "GstToolkit.h"
#include "MediaPlayer.h"
#include "Scene.h"
#include "Primitives.h"
#include "SessionVisitor.h"
#define PI 3.14159265358979323846
Scene scene;
MediaPlayer testmedia;
MediaPlayer testmedia2("testmedia2");
ImageShader rendering_shader;
unsigned int vbo, vao, ebo;
float texturear = 1.0;
GLuint textureimagepng = 0;
// from https://gstreamer.freedesktop.org/documentation/application-development/advanced/pipeline-manipulation.html?gi-language=c
void drawMediaBackgound()
{
if ( !testmedia2.isOpen() )
return;
//
// RENDER SOURCE
//
testmedia2.Update();
// use the shader
rendering_shader.projection = Rendering::manager().Projection();
rendering_shader.modelview = glm::identity<glm::mat4>();;
rendering_shader.use();
// use the media
testmedia2.Bind();
// draw the vertex array
glBindVertexArray(vao);
glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0);
glBindVertexArray(0);
glBindTexture(GL_TEXTURE_2D, 0);
//
// GUI to control SOURCE
//
{
ImGui::Begin("Image properties");
// MODEL VIEW
static float translation[] = {0.f, 0.f};
if (ImGuiToolkit::ButtonIcon(6, 15)) {
translation[0] = 0.f;
translation[1] = 0.f;
}
ImGui::SameLine(0, 10);
ImGui::SliderFloat2("position", translation, -5.0, 5.0);
static float rotation = 0.f;
if (ImGuiToolkit::ButtonIcon(4, 15)) rotation = 0.f;
ImGui::SameLine(0, 10);
ImGui::SliderFloat("rotation", &rotation, 0, 2 * PI);
static float scale = 1.f;
if (ImGuiToolkit::ButtonIcon(3, 15)) scale = 1.f;
ImGui::SameLine(0, 10);
ImGui::SliderFloat("scale", &scale, 0.1f, 10.f, "%.3f", 3.f);
// set modelview
// rendering_shader.setModelview(translation[0], translation[1], rotation, scale, testmedia2.AspectRatio());
// color picker
if (ImGuiToolkit::ButtonIcon(16, 8)) rendering_shader.color = glm::vec4(1.f);
ImGui::SameLine(0, 10);
ImGui::ColorEdit3("color", glm::value_ptr(rendering_shader.color) ) ;
// brightness slider
if (ImGuiToolkit::ButtonIcon(4, 1)) rendering_shader.brightness = 0.f;
ImGui::SameLine(0, 10);
ImGui::SliderFloat("brightness", &rendering_shader.brightness, -1.0, 1.0, "%.3f", 2.f);
// contrast slider
if (ImGuiToolkit::ButtonIcon(2, 1)) rendering_shader.contrast = 0.f;
ImGui::SameLine(0, 10);
ImGui::SliderFloat("contrast", &rendering_shader.contrast, -1.0, 1.0, "%.3f", 2.f);
ImGui::End();
}
}
void drawMediaPlayer()
{
static GstClockTime begin = GST_CLOCK_TIME_NONE;
static GstClockTime end = GST_CLOCK_TIME_NONE;
if ( !testmedia.isOpen() )
return;
testmedia.Update();
if ( begin == GST_CLOCK_TIME_NONE) {
begin = testmedia.Duration() / 5;
end = testmedia.Duration() / 3;
// if ( testmedia.addPlaySegment(begin, end) )
// std::cerr << " - first segment " << std::endl;
// begin *= 2;
// end *= 2;
// if ( testmedia.addPlaySegment(begin, end) )
// std::cerr << " - second segment " << std::endl;
}
ImGui::Begin("Media Player");
float width = ImGui::GetContentRegionAvail().x;
float spacing = ImGui::GetStyle().ItemInnerSpacing.x;
ImVec2 imagesize ( width, width / testmedia.AspectRatio());
ImGui::Image((void*)(intptr_t)testmedia.Texture(), imagesize);
if (ImGui::Button(ICON_FA_FAST_BACKWARD))
testmedia.Rewind();
ImGui::SameLine(0, spacing);
// remember playing mode of the GUI
static bool media_playing_mode = testmedia.isPlaying();
// display buttons Play/Stop depending on current playing mode
if (media_playing_mode) {
if (ImGui::Button(ICON_FA_STOP " Stop"))
media_playing_mode = false;
ImGui::SameLine(0, spacing);
ImGui::PushButtonRepeat(true);
if (ImGui::Button(ICON_FA_FORWARD))
testmedia.FastForward ();
ImGui::PopButtonRepeat();
}
else {
if (ImGui::Button(ICON_FA_PLAY " Play"))
media_playing_mode = true;
ImGui::SameLine(0, spacing);
ImGui::PushButtonRepeat(true);
if (ImGui::Button(ICON_FA_STEP_FORWARD))
testmedia.SeekNextFrame();
ImGui::PopButtonRepeat();
}
ImGui::SameLine(0, spacing * 2.f);
ImGui::Dummy(ImVec2(width - 700.0, 0)); // right align
static int current_loop = 1;
static const char* loop_names[3] = { "Stop", "Rewind", "Bounce" };
const char* current_loop_name = loop_names[current_loop];
ImGui::SameLine(0, spacing);
if (current_loop == 0) ImGuiToolkit::Icon(0, 15);
else if (current_loop == 1) ImGuiToolkit::Icon(1, 15);
else ImGuiToolkit::Icon(19, 14);
ImGui::SameLine(0, spacing);
ImGui::SetNextItemWidth(90);
if ( ImGui::SliderInt("", &current_loop, 0, 2, current_loop_name) )
testmedia.setLoop( (MediaPlayer::LoopMode) current_loop );
float speed = static_cast<float>(testmedia.PlaySpeed());
ImGui::SameLine(0, spacing);
ImGui::SetNextItemWidth(270);
// ImGui::SetNextItemWidth(width - 90.0);
if (ImGui::SliderFloat( "Speed", &speed, -10.f, 10.f, "x %.1f", 2.f))
testmedia.SetPlaySpeed( static_cast<double>(speed) );
ImGui::SameLine(0, spacing);
if (ImGuiToolkit::ButtonIcon(19, 15)) {
speed = 1.f;
testmedia.SetPlaySpeed( static_cast<double>(speed) );
}
guint64 current_t = testmedia.Position();
guint64 seek_t = current_t;
bool slider_pressed = ImGuiToolkit::TimelineSlider( "simpletimeline", &seek_t,
testmedia.Duration(), testmedia.FrameDuration());
// std::list<std::pair<guint64, guint64> > segments = testmedia.getPlaySegments();
// bool slider_pressed = ImGuiToolkit::TimelineSliderEdit( "timeline", &seek_t, testmedia.Duration(),
// testmedia.FrameDuration(), segments);
// if (!segments.empty()) {
// // segments have been modified
// g_print("Segments modified \n");
// for (std::list< std::pair<guint64, guint64> >::iterator s = segments.begin(); s != segments.end(); s++){
// MediaSegment newsegment(s->first, s->second);
// testmedia.removeAllPlaySegmentOverlap(newsegment);
// if (!testmedia.addPlaySegment(newsegment))
// g_print("new Segment could not be added \n");
// }
// }
// if the seek target time is different from the current position time
// (i.e. the difference is less than one frame)
if ( ABS_DIFF (current_t, seek_t) > testmedia.FrameDuration() ) {
// request seek (ASYNC)
testmedia.SeekTo(seek_t);
}
// play/stop command should be following the playing mode (buttons)
// AND force to stop when the slider is pressed
bool media_play = media_playing_mode & (!slider_pressed);
// apply play action to media only if status should change
// NB: The seek command performed an ASYNC state change, but
// gst_element_get_state called in isPlaying() will wait for the state change to complete.
if ( testmedia.isPlaying() != media_play ) {
testmedia.Play( media_play );
}
// display info
ImGui::Text("%s %d x %d", testmedia.Codec().c_str(), testmedia.Width(), testmedia.Height());
ImGui::Text("Framerate %.2f / %.2f", testmedia.UpdateFrameRate() , testmedia.FrameRate() );
ImGui::End();
}
void drawScene()
{
static gint64 last_time = gst_util_get_timestamp ();
gint64 current_time = gst_util_get_timestamp ();
gint64 dt = current_time - last_time;
glm::mat4 mv = glm::identity<glm::mat4>();
// glm::mat4 View = glm::translate(glm::identity<glm::mat4>(), glm::vec3(0, 0, 0.f));
// View = glm::rotate(View, 0.f, glm::vec3(0.0f, 0.0f, 1.0f));
// glm::mat4 Model = glm::scale(glm::identity<glm::mat4>(), glm::vec3(1, 1, 1));
// mv = View * Model;
scene.root_.update( static_cast<float>( GST_TIME_AS_MSECONDS(dt)) * 0.001f );
scene.root_.draw(mv, Rendering::manager().Projection());
last_time = current_time;
}
int main(int, char**)
{
///
/// Settings
///
Settings::Load();
///
/// RENDERING INIT
///
if ( !Rendering::manager().Init() )
return 1;
///
/// UI INIT
///
if ( !UserInterface::manager().Init() )
return 1;
///
/// GStreamer
///
#ifndef NDEBUG
gst_debug_set_default_threshold (GST_LEVEL_WARNING);
gst_debug_set_active(TRUE);
#endif
//// testmedia.Open("file:///home/bhbn/Videos/MOV001.MOD");
//// testmedia.Open("file:///home/bhbn/Videos/TestFormats/Commodore64GameReviewMoondust.flv");
//// testmedia.Open("file:///home/bhbn/Videos/fish.mp4");
//// testmedia.Open("file:///home/bhbn/Videos/jean/Solitude1080p.mov");
// testmedia.Open("file:///home/bhbn/Videos/TearsOfSteel_720p_h265.mkv");
//// testmedia.Open("file:///home/bhbn/Videos/TestFormats/_h264GoldenLamps.mkv");
//// testmedia.Open("file:///home/bhbn/Videos/TestEncoding/vpxvp9high.webm");
//// testmedia.Open("file:///home/bhbn/Videos/iss.mov");
// testmedia.Play(false);
// Add draw callbacks to the Rendering
// Rendering::manager().AddDrawCallback(drawMediaPlayer);
//// testmedia2.Open("file:///home/bhbn/Images/Butterfly.gif");
//// testmedia2.Open("file:///home/bhbn/Images/Scan-090614-0022.jpg");
//// testmedia2.Open("file:///home/bhbn/Images/svg/abstract.svg");
// testmedia2.Open("file:///home/bhbn/Videos/iss.mov");
//// testmedia2.Open("file:///home/bhbn/Images/4k/colors-3840x2160-splash-4k-18458.jpg");
//// testmedia2.Open("file:///home/bhbn/Videos/Upgrade.2018.720p.AMZN.WEB-DL.DDP5.1.H.264-NTG.m4v");
// testmedia2.Play(true);
// // create our geometries
// create_square_glm(vbo, vao, ebo);
// // Add draw callbacks to the Rendering
// Rendering::manager().AddDrawCallback(drawMediaBackgound);
// test text editor
// UserInterface::manager().OpenTextEditor( Resource::getText("shaders/texture-shader.fs") );
// init the scene
scene.root_.init();
Rendering::manager().AddDrawCallback(drawScene);
// create and add a elements to the scene
MediaRectangle testnode1("file:///home/bhbn/Videos/iss.mov");
testnode1.init();
MediaRectangle testnode2("file:///home/bhbn/Videos/fish.mp4");
testnode2.init();
Group g1;
g1.init();
g1.transform_ = glm::translate(glm::identity<glm::mat4>(), glm::vec3(1.f, 1.f, 0.f));
Group g2;
g2.init();
g2.transform_ = glm::translate(glm::identity<glm::mat4>(), glm::vec3(-1.f, -1.f, 0.f));
// build tree
g1.addChild(&testnode1);
scene.root_.addChild(&g1);
g2.addChild(&testnode2);
scene.root_.addChild(&g2);
SessionVisitor savetoxml("/home/bhbn/test.vmx");
scene.accept(savetoxml);
///
/// Main LOOP
///
while ( Rendering::manager().isActive() )
{
Rendering::manager().Draw();
}
testmedia.Close();
testmedia2.Close();
UserInterface::manager().Terminate();
Rendering::manager().Terminate();
Settings::Save();
return 0;
}