Files
vimix/Shader.h
2020-11-16 21:43:39 +01:00

80 lines
1.6 KiB
C++

#ifndef __SHADER_H_
#define __SHADER_H_
#include <string>
#include <vector>
#include <glm/glm.hpp>
// Forward declare classes referenced
class Visitor;
class ShadingProgram
{
public:
ShadingProgram(const std::string& vertex_file, const std::string& fragment_file);
void init();
bool initialized();
void use();
template<typename T> void setUniform(const std::string& name, T val);
template<typename T> void setUniform(const std::string& name, T val1, T val2);
template<typename T> void setUniform(const std::string& name, T val1, T val2, T val3);
static void enduse();
private:
void checkCompileErr();
void checkLinkingErr();
void compile();
void link();
unsigned int vertex_id_, fragment_id_, id_;
std::string vertex_code_;
std::string fragment_code_;
std::string vertex_file_;
std::string fragment_file_;
static ShadingProgram *currentProgram_;
};
class Shader
{
uint64_t id_;
public:
Shader();
virtual ~Shader() {}
// unique identifyer generated at instanciation
inline uint64_t id () const { return id_; }
virtual void use();
virtual void reset();
virtual void accept(Visitor& v);
void operator = (const Shader &D );
glm::mat4 projection;
glm::mat4 modelview;
glm::vec4 color;
glm::vec4 uv;
typedef enum {
BLEND_OPACITY = 0,
BLEND_ADD,
BLEND_SUBSTRACT,
BLEND_LAYER_ADD,
BLEND_LAYER_SUBSTRACT,
BLEND_CUSTOM
} BlendMode;
BlendMode blending;
static bool force_blending_opacity;
protected:
ShadingProgram *program_;
glm::vec3 iResolution;
};
#endif /* __SHADER_H_ */