Files
vimix/Decorations.h

115 lines
2.5 KiB
C++

#ifndef DECORATIONS_H
#define DECORATIONS_H
#include <string>
#include <glm/glm.hpp>
#include "Primitives.h"
#include "Mesh.h"
class Frame : public Node
{
public:
typedef enum { ROUND = 0, SHARP, GROUP } CornerType;
typedef enum { THIN = 0, LARGE } BorderType;
typedef enum { NONE = 0, GLOW, DROP, PERSPECTIVE } ShadowType;
Frame(CornerType corner, BorderType border, ShadowType shadow);
~Frame();
void update (float dt) override;
void draw (glm::mat4 modelview, glm::mat4 projection) override;
void accept (Visitor& v) override;
glm::vec4 color;
protected:
Mesh *right_;
Mesh *left_;
Mesh *top_;
Mesh *shadow_;
LineSquare *square_;
};
class Handles : public Node
{
public:
typedef enum { RESIZE = 0, RESIZE_H, RESIZE_V, ROTATE, SCALE, CROP, MENU, LOCKED, UNLOCKED } Type;
Handles(Type type);
~Handles();
void update (float dt) override;
void draw (glm::mat4 modelview, glm::mat4 projection) override;
void accept (Visitor& v) override;
Type type() const { return type_; }
Primitive *handle() const { return handle_; }
void overlayActiveCorner(glm::vec2 v) {corner_ = v;}
glm::vec4 color;
protected:
Mesh *handle_;
Mesh *shadow_;
glm::vec2 corner_;
Type type_;
};
class Symbol : public Node
{
public:
typedef enum { CIRCLE_POINT = 0, SQUARE_POINT, IMAGE, SEQUENCE, VIDEO, SESSION, CLONE, RENDER, GROUP, PATTERN, CAMERA, CUBE, SHARE,
DOTS, BUSY, LOCK, UNLOCK, EYE, EYESLASH, VECTORSLASH, ARROWS, ROTATION, CROP, CIRCLE, SQUARE, CLOCK, CLOCK_H, GRID, CROSS, EMPTY } Type;
Symbol(Type t, glm::vec3 pos = glm::vec3(0.f));
~Symbol();
void draw (glm::mat4 modelview, glm::mat4 projection) override;
void accept (Visitor& v) override;
GlmToolkit::AxisAlignedBoundingBox bbox() const { return symbol_->bbox(); }
Type type() const { return type_; }
glm::vec4 color;
protected:
Mesh *symbol_;
Mesh *shadow_;
Type type_;
};
class Disk : public Node
{
public:
Disk();
~Disk();
void draw (glm::mat4 modelview, glm::mat4 projection) override;
void accept (Visitor& v) override;
glm::vec4 color;
protected:
static Mesh *disk_;
};
//class TextSurface : public Node
//{
//public:
// TextSurface();
// void draw (glm::mat4 modelview, glm::mat4 projection) override;
// void setText(const std::string &t);
// glm::vec4 color;
//protected:
// std::string text_;
//};
#endif // DECORATIONS_H