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https://github.com/brunoherbelin/vimix.git
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115 lines
2.5 KiB
C++
115 lines
2.5 KiB
C++
#ifndef DECORATIONS_H
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#define DECORATIONS_H
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#include <string>
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#include <glm/glm.hpp>
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#include "Primitives.h"
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#include "Mesh.h"
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class Frame : public Node
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{
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public:
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typedef enum { ROUND = 0, SHARP, GROUP } CornerType;
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typedef enum { THIN = 0, LARGE } BorderType;
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typedef enum { NONE = 0, GLOW, DROP, PERSPECTIVE } ShadowType;
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Frame(CornerType corner, BorderType border, ShadowType shadow);
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~Frame();
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void update (float dt) override;
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void draw (glm::mat4 modelview, glm::mat4 projection) override;
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void accept (Visitor& v) override;
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glm::vec4 color;
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protected:
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Mesh *right_;
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Mesh *left_;
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Mesh *top_;
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Mesh *shadow_;
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LineSquare *square_;
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};
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class Handles : public Node
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{
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public:
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typedef enum { RESIZE = 0, RESIZE_H, RESIZE_V, ROTATE, SCALE, CROP, MENU, LOCKED, UNLOCKED } Type;
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Handles(Type type);
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~Handles();
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void update (float dt) override;
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void draw (glm::mat4 modelview, glm::mat4 projection) override;
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void accept (Visitor& v) override;
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Type type() const { return type_; }
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Primitive *handle() const { return handle_; }
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void overlayActiveCorner(glm::vec2 v) {corner_ = v;}
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glm::vec4 color;
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protected:
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Mesh *handle_;
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Mesh *shadow_;
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glm::vec2 corner_;
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Type type_;
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};
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class Symbol : public Node
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{
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public:
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typedef enum { CIRCLE_POINT = 0, SQUARE_POINT, IMAGE, SEQUENCE, VIDEO, SESSION, CLONE, RENDER, GROUP, PATTERN, CAMERA, CUBE, SHARE,
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DOTS, BUSY, LOCK, UNLOCK, EYE, EYESLASH, VECTORSLASH, ARROWS, ROTATION, CROP, CIRCLE, SQUARE, CLOCK, CLOCK_H, GRID, CROSS, EMPTY } Type;
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Symbol(Type t, glm::vec3 pos = glm::vec3(0.f));
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~Symbol();
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void draw (glm::mat4 modelview, glm::mat4 projection) override;
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void accept (Visitor& v) override;
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GlmToolkit::AxisAlignedBoundingBox bbox() const { return symbol_->bbox(); }
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Type type() const { return type_; }
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glm::vec4 color;
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protected:
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Mesh *symbol_;
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Mesh *shadow_;
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Type type_;
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};
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class Disk : public Node
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{
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public:
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Disk();
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~Disk();
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void draw (glm::mat4 modelview, glm::mat4 projection) override;
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void accept (Visitor& v) override;
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glm::vec4 color;
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protected:
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static Mesh *disk_;
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};
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//class TextSurface : public Node
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//{
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//public:
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// TextSurface();
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// void draw (glm::mat4 modelview, glm::mat4 projection) override;
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// void setText(const std::string &t);
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// glm::vec4 color;
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//protected:
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// std::string text_;
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//};
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#endif // DECORATIONS_H
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