Files
vimix/MediaSource.cpp
Bruno Herbelin 3c20314aab Metronome and Stopwatch User Interface
New Timer window in UI for Metronome (Ableton Link management) and replaces Timers. Former Timers in Metrics are replaced with Runtime (of session, of program and of total vimix runtime in settings). Temporarily disconnected Metronome from MediaPlayer actions.
2021-11-21 16:54:56 +01:00

201 lines
4.9 KiB
C++

/*
* This file is part of vimix - video live mixer
*
* **Copyright** (C) 2020-2021 Bruno Herbelin <bruno.herbelin@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
**/
#include <glm/gtc/matrix_transform.hpp>
#include "defines.h"
#include "ImageShader.h"
#include "ImageProcessingShader.h"
#include "Resource.h"
#include "Decorations.h"
#include "MediaPlayer.h"
#include "Visitor.h"
#include "Log.h"
#include "MediaSource.h"
MediaSource::MediaSource(uint64_t id) : Source(id), path_("")
{
// create media player
mediaplayer_ = new MediaPlayer;
}
MediaSource::~MediaSource()
{
// delete media player
delete mediaplayer_;
}
void MediaSource::setPath(const std::string &p)
{
path_ = p;
Log::Notify("Creating Source with media '%s'", path_.c_str());
// open gstreamer
mediaplayer_->open(path_);
mediaplayer_->play(true);
// will be ready after init and one frame rendered
ready_ = false;
}
std::string MediaSource::path() const
{
return path_;
}
MediaPlayer *MediaSource::mediaplayer() const
{
return mediaplayer_;
}
glm::ivec2 MediaSource::icon() const
{
if (mediaplayer_->isImage())
return glm::ivec2(4, 9);
else
return glm::ivec2(18, 13);
}
bool MediaSource::failed() const
{
return mediaplayer_->failed();
}
uint MediaSource::texture() const
{
return mediaplayer_->texture();
}
void MediaSource::init()
{
if ( mediaplayer_->isOpen() ) {
// update video
mediaplayer_->update();
// once the texture of media player is created
if (mediaplayer_->texture() != Resource::getTextureBlack()) {
// get the texture index from media player, apply it to the media surface
texturesurface_->setTextureIndex( mediaplayer_->texture() );
// create Frame buffer matching size of media player
float height = float(mediaplayer_->width()) / mediaplayer_->aspectRatio();
FrameBuffer *renderbuffer = new FrameBuffer(mediaplayer_->width(), (uint)height, true);
// icon in mixing view
if (mediaplayer_->isImage())
symbol_ = new Symbol(Symbol::IMAGE, glm::vec3(0.75f, 0.75f, 0.01f));
else
symbol_ = new Symbol(Symbol::VIDEO, glm::vec3(0.75f, 0.75f, 0.01f));
symbol_->scale_.y = 1.5f;
// set the renderbuffer of the source and attach rendering nodes
attach(renderbuffer);
// force update of activation mode
active_ = true;
// deep update to reorder
++View::need_deep_update_;
// done init
Log::Info("Source '%s' linked to Media %s.", name().c_str(), std::to_string(mediaplayer_->id()).c_str());
}
}
}
void MediaSource::setActive (bool on)
{
bool was_active = active_;
// try to activate (may fail if source is cloned)
Source::setActive(on);
// change status of media player (only if status changed)
if ( active_ != was_active )
mediaplayer_->enable(active_);
// change visibility of active surface (show preview of media when inactive)
if (activesurface_) {
if (active_)
activesurface_->setTextureIndex(Resource::getTextureTransparent());
else
activesurface_->setTextureIndex(mediaplayer_->texture());
}
}
bool MediaSource::playing () const
{
return mediaplayer_->isPlaying();
}
void MediaSource::play (bool on)
{
mediaplayer_->play(on);
}
bool MediaSource::playable () const
{
return !mediaplayer_->isImage();
}
void MediaSource::replay ()
{
mediaplayer_->rewind();
}
guint64 MediaSource::playtime () const
{
return mediaplayer_->position();
}
void MediaSource::update(float dt)
{
Source::update(dt);
// update video
mediaplayer_->update();
}
void MediaSource::render()
{
if ( renderbuffer_ == nullptr )
init();
else {
// render the media player into frame buffer
renderbuffer_->begin();
// apply fading
texturesurface_->shader()->color = glm::vec4( glm::vec3(mediaplayer_->currentTimelineFading()), 1.f);
texturesurface_->draw(glm::identity<glm::mat4>(), renderbuffer_->projection());
renderbuffer_->end();
ready_ = true;
}
}
void MediaSource::accept(Visitor& v)
{
Source::accept(v);
v.visit(*this);
}