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393 lines
12 KiB
C++
393 lines
12 KiB
C++
/*
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* This file is part of vimix - video live mixer
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*
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* **Copyright** (C) 2020-2021 Bruno Herbelin <bruno.herbelin@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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**/
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#include <algorithm>
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#include <glm/gtx/vector_angle.hpp>
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#include <glm/gtx/rotate_vector.hpp>
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#include "defines.h"
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#include "Source.h"
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#include "Decorations.h"
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#include "Visitor.h"
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#include "BaseToolkit.h"
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#include "Log.h"
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#include "MixingGroup.h"
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MixingGroup::MixingGroup (SourceList sources) : parent_(nullptr), root_(nullptr), lines_(nullptr), center_(nullptr),
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center_pos_(glm::vec2(0.f, 0.f)), active_(true), update_action_(ACTION_NONE), updated_source_(nullptr)
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{
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// create unique id
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id_ = BaseToolkit::uniqueId();
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// fill the vector of sources with the given list
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for (auto it = sources.begin(); it != sources.end(); ++it){
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// add only if not linked already
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if ((*it)->mixinggroup_ == nullptr) {
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(*it)->mixinggroup_ = this;
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sources_.push_back(*it);
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}
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}
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// scene elements
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root_ = new Group;
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root_->visible_ = false;
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center_ = new Symbol(Symbol::CIRCLE_POINT);
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center_->visible_ = false;
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center_->color = glm::vec4(COLOR_MIXING_GROUP, 0.75f);
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center_->scale_ = glm::vec3(0.6f, 0.6f, 1.f);
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root_->attach(center_);
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// create
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recenter();
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createLineStrip();
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}
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MixingGroup::~MixingGroup ()
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{
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for (auto it = sources_.begin(); it != sources_.end(); ++it)
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(*it)->clearMixingGroup();
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if (parent_)
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parent_->detach( root_ );
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delete root_;
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}
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void MixingGroup::accept(Visitor& v)
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{
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v.visit(*this);
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}
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void MixingGroup::attachTo( Group *parent )
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{
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if (parent_ != nullptr)
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parent_->detach( root_ );
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parent_ = parent;
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if (parent_ != nullptr)
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parent_->attach(root_);
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}
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void MixingGroup::recenter()
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{
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// compute barycenter (0)
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center_pos_ = glm::vec2(0.f, 0.f);
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for (auto it = sources_.begin(); it != sources_.end(); ++it){
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// compute barycenter (1)
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center_pos_ += glm::vec2((*it)->group(View::MIXING)->translation_);
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}
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// compute barycenter (2)
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center_pos_ /= sources_.size();
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// set center
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center_->translation_ = glm::vec3(center_pos_, 0.f);
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}
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void MixingGroup::setAction (Action a)
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{
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if (a == ACTION_UPDATE) {
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// accept UPDATE action only if no other action is ongoing
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if (update_action_ == ACTION_NONE)
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update_action_ = ACTION_UPDATE;
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}
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else if (a == ACTION_FINISH) {
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// only needs to finish if an action was done
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if (update_action_ != ACTION_NONE)
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update_action_ = ACTION_FINISH;
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}
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else
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update_action_ = a;
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}
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void MixingGroup::update (float)
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{
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// after creation, root is not visible: wait that all sources are initialized to make it visible
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if (!root_->visible_) {
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auto unintitializedsource = std::find_if_not(sources_.begin(), sources_.end(), Source::isInitialized);
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root_->visible_ = (unintitializedsource == sources_.end());
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}
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// group is active if one source in the group is current
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auto currentsource = std::find_if(sources_.begin(), sources_.end(), Source::isCurrent);
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setActive(currentsource != sources_.end());
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// perform action
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if (update_action_ == ACTION_FINISH ) {
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// update barycenter
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recenter();
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// clear index, delete lines_, and recreate path and index with remaining sources
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createLineStrip();
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// update only once
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update_action_ = ACTION_NONE;
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}
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else if (update_action_ == ACTION_UPDATE ) {
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std::vector<glm::vec2> p = lines_->path();
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// compute barycenter (0)
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center_pos_ = glm::vec2(0.f, 0.f);
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auto it = sources_.begin();
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for (; it != sources_.end(); ++it){
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// update point
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p[ index_points_[*it] ] = glm::vec2((*it)->group(View::MIXING)->translation_);
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// compute barycenter (1)
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center_pos_ += glm::vec2((*it)->group(View::MIXING)->translation_);
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}
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// compute barycenter (2)
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center_pos_ /= sources_.size();
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center_->translation_ = glm::vec3(center_pos_, 0.f);
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// update path
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lines_->changePath(p);
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// update only once
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update_action_ = ACTION_NONE;
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}
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else if (update_action_ != ACTION_NONE && updated_source_ != nullptr) {
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if (update_action_ == ACTION_GRAB_ONE ) {
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// update path
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move(updated_source_);
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recenter();
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}
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else if (update_action_ == ACTION_GRAB_ALL ) {
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std::vector<glm::vec2> p = lines_->path();
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glm::vec2 displacement = glm::vec2(updated_source_->group(View::MIXING)->translation_);
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displacement -= p[ index_points_[updated_source_] ];
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// compute barycenter (0)
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center_pos_ = glm::vec2(0.f, 0.f);
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auto it = sources_.begin();
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for (; it != sources_.end(); ++it){
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// modify all but the already updated source
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if ( *it != updated_source_ && !(*it)->locked() ) {
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(*it)->group(View::MIXING)->translation_.x += displacement.x;
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(*it)->group(View::MIXING)->translation_.y += displacement.y;
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(*it)->touch();
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}
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// update point
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p[ index_points_[*it] ] = glm::vec2((*it)->group(View::MIXING)->translation_);
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// compute barycenter (1)
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center_pos_ += glm::vec2((*it)->group(View::MIXING)->translation_);
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}
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// compute barycenter (2)
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center_pos_ /= sources_.size();
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center_->translation_ = glm::vec3(center_pos_, 0.f);
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// update path
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lines_->changePath(p);
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}
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else if (update_action_ == ACTION_ROTATE_ALL ) {
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std::vector<glm::vec2> p = lines_->path();
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// get angle rotation and distance scaling
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glm::vec2 pos_first = glm::vec2(updated_source_->group(View::MIXING)->translation_) -center_pos_;
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float angle = glm::orientedAngle( glm::normalize(pos_first), glm::vec2(1.f, 0.f) );
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float dist = glm::length( pos_first );
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glm::vec2 pos_second = glm::vec2(p[ index_points_[updated_source_] ]) -center_pos_;
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angle -= glm::orientedAngle( glm::normalize(pos_second), glm::vec2(1.f, 0.f) );
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dist /= glm::length( pos_second );
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int numactions = 0;
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auto it = sources_.begin();
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for (; it != sources_.end(); ++it){
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// modify all but the already updated source
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if ( *it != updated_source_ && !(*it)->locked() ) {
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glm::vec2 vec = glm::vec2((*it)->group(View::MIXING)->translation_) -center_pos_;
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vec = glm::rotate(vec, -angle) * dist;
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vec += center_pos_;
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(*it)->group(View::MIXING)->translation_.x = vec.x;
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(*it)->group(View::MIXING)->translation_.y = vec.y;
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(*it)->touch();
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numactions++;
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}
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// update point
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p[ index_points_[*it] ] = glm::vec2((*it)->group(View::MIXING)->translation_);
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}
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// update path
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lines_->changePath(p);
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// no source was rotated? better action is thus to grab
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if (numactions<1)
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update_action_ = ACTION_GRAB_ALL;
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}
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// done
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updated_source_ = nullptr;
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}
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}
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void MixingGroup::setActive (bool on)
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{
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active_ = on;
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// overlays
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lines_->shader()->color.a = active_ ? 0.96f : 0.5f;
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center_->visible_ = update_action_ > ACTION_GRAB_ONE;
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}
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void MixingGroup::detach (Source *s)
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{
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// find the source
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SourceList::iterator its = std::find(sources_.begin(), sources_.end(), s);
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// ok, its in the list !
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if (its != sources_.end()) {
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// tell the source
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(*its)->clearMixingGroup();
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// erase the source from the list
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sources_.erase(its);
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// update barycenter
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recenter();
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// clear index, delete lines_, and recreate path and index with remaining sources
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createLineStrip();
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}
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}
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void MixingGroup::detach (SourceList l)
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{
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for (auto sit = l.begin(); sit != l.end(); ++sit) {
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// find the source
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SourceList::iterator its = std::find(sources_.begin(), sources_.end(), *sit);
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// ok, its in the list !
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if (its != sources_.end()) {
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// tell the source
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(*its)->clearMixingGroup();
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// erase the source from the list
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sources_.erase(its);
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}
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}
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// update barycenter
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recenter();
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// clear index, delete lines_, and recreate path and index with remaining sources
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createLineStrip();
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}
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void MixingGroup::attach (Source *s)
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{
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// if source is not already in a group (this or other)
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if (s->mixinggroup_ == nullptr) {
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// tell the source
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s->mixinggroup_ = this;
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// add the source
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sources_.push_back(s);
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// update barycenter
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recenter();
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// clear index, delete lines_, and recreate path and index with remaining sources
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createLineStrip();
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}
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}
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void MixingGroup::attach (SourceList l)
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{
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for (auto sit = l.begin(); sit != l.end(); ++sit) {
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if ( (*sit)->mixinggroup_ == nullptr) {
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// tell the source
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(*sit)->mixinggroup_ = this;
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// add the source
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sources_.push_back(*sit);
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}
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}
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// update barycenter
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recenter();
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// clear index, delete lines_, and recreate path and index with remaining sources
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createLineStrip();
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}
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uint MixingGroup::size()
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{
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return sources_.size();
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}
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SourceList MixingGroup::getCopy() const
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{
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SourceList sl = sources_;
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return sl;
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}
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SourceList::iterator MixingGroup::begin ()
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{
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return sources_.begin();
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}
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SourceList::iterator MixingGroup::end ()
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{
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return sources_.end();
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}
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bool MixingGroup::contains (Source *s)
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{
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// find the source
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SourceList::iterator its = std::find(sources_.begin(), sources_.end(), s);
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// in the list ?
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return its != sources_.end();
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}
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void MixingGroup::move (Source *s)
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{
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if (contains(s) && lines_) {
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// modify one point in the path
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lines_->editPath(index_points_[s], glm::vec2(s->group(View::MIXING)->translation_));
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}
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}
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void MixingGroup::createLineStrip()
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{
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if (sources_.size() > 1) {
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if (lines_) {
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root_->detach(lines_);
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delete lines_;
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}
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// sort the vector of sources in clockwise order around the center pos_
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sources_ = mixing_sorted( sources_, center_pos_);
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// start afresh list of indices
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index_points_.clear();
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// path linking all sources
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std::vector<glm::vec2> path;
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for (auto it = sources_.begin(); it != sources_.end(); ++it){
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index_points_[*it] = path.size();
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path.push_back(glm::vec2((*it)->group(View::MIXING)->translation_));
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}
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// create
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lines_ = new LineLoop(path, 1.5f);
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lines_->shader()->color = glm::vec4(COLOR_MIXING_GROUP, 0.96f);
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root_->attach(lines_);
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}
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}
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