Files
vimix/MixingGroup.cpp

393 lines
12 KiB
C++

/*
* This file is part of vimix - video live mixer
*
* **Copyright** (C) 2020-2021 Bruno Herbelin <bruno.herbelin@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
**/
#include <algorithm>
#include <glm/gtx/vector_angle.hpp>
#include <glm/gtx/rotate_vector.hpp>
#include "defines.h"
#include "Source.h"
#include "Decorations.h"
#include "Visitor.h"
#include "BaseToolkit.h"
#include "Log.h"
#include "MixingGroup.h"
MixingGroup::MixingGroup (SourceList sources) : parent_(nullptr), root_(nullptr), lines_(nullptr), center_(nullptr),
center_pos_(glm::vec2(0.f, 0.f)), active_(true), update_action_(ACTION_NONE), updated_source_(nullptr)
{
// create unique id
id_ = BaseToolkit::uniqueId();
// fill the vector of sources with the given list
for (auto it = sources.begin(); it != sources.end(); ++it){
// add only if not linked already
if ((*it)->mixinggroup_ == nullptr) {
(*it)->mixinggroup_ = this;
sources_.push_back(*it);
}
}
// scene elements
root_ = new Group;
root_->visible_ = false;
center_ = new Symbol(Symbol::CIRCLE_POINT);
center_->visible_ = false;
center_->color = glm::vec4(COLOR_MIXING_GROUP, 0.75f);
center_->scale_ = glm::vec3(0.6f, 0.6f, 1.f);
root_->attach(center_);
// create
recenter();
createLineStrip();
}
MixingGroup::~MixingGroup ()
{
for (auto it = sources_.begin(); it != sources_.end(); ++it)
(*it)->clearMixingGroup();
if (parent_)
parent_->detach( root_ );
delete root_;
}
void MixingGroup::accept(Visitor& v)
{
v.visit(*this);
}
void MixingGroup::attachTo( Group *parent )
{
if (parent_ != nullptr)
parent_->detach( root_ );
parent_ = parent;
if (parent_ != nullptr)
parent_->attach(root_);
}
void MixingGroup::recenter()
{
// compute barycenter (0)
center_pos_ = glm::vec2(0.f, 0.f);
for (auto it = sources_.begin(); it != sources_.end(); ++it){
// compute barycenter (1)
center_pos_ += glm::vec2((*it)->group(View::MIXING)->translation_);
}
// compute barycenter (2)
center_pos_ /= sources_.size();
// set center
center_->translation_ = glm::vec3(center_pos_, 0.f);
}
void MixingGroup::setAction (Action a)
{
if (a == ACTION_UPDATE) {
// accept UPDATE action only if no other action is ongoing
if (update_action_ == ACTION_NONE)
update_action_ = ACTION_UPDATE;
}
else if (a == ACTION_FINISH) {
// only needs to finish if an action was done
if (update_action_ != ACTION_NONE)
update_action_ = ACTION_FINISH;
}
else
update_action_ = a;
}
void MixingGroup::update (float)
{
// after creation, root is not visible: wait that all sources are initialized to make it visible
if (!root_->visible_) {
auto unintitializedsource = std::find_if_not(sources_.begin(), sources_.end(), Source::isInitialized);
root_->visible_ = (unintitializedsource == sources_.end());
}
// group is active if one source in the group is current
auto currentsource = std::find_if(sources_.begin(), sources_.end(), Source::isCurrent);
setActive(currentsource != sources_.end());
// perform action
if (update_action_ == ACTION_FINISH ) {
// update barycenter
recenter();
// clear index, delete lines_, and recreate path and index with remaining sources
createLineStrip();
// update only once
update_action_ = ACTION_NONE;
}
else if (update_action_ == ACTION_UPDATE ) {
std::vector<glm::vec2> p = lines_->path();
// compute barycenter (0)
center_pos_ = glm::vec2(0.f, 0.f);
auto it = sources_.begin();
for (; it != sources_.end(); ++it){
// update point
p[ index_points_[*it] ] = glm::vec2((*it)->group(View::MIXING)->translation_);
// compute barycenter (1)
center_pos_ += glm::vec2((*it)->group(View::MIXING)->translation_);
}
// compute barycenter (2)
center_pos_ /= sources_.size();
center_->translation_ = glm::vec3(center_pos_, 0.f);
// update path
lines_->changePath(p);
// update only once
update_action_ = ACTION_NONE;
}
else if (update_action_ != ACTION_NONE && updated_source_ != nullptr) {
if (update_action_ == ACTION_GRAB_ONE ) {
// update path
move(updated_source_);
recenter();
}
else if (update_action_ == ACTION_GRAB_ALL ) {
std::vector<glm::vec2> p = lines_->path();
glm::vec2 displacement = glm::vec2(updated_source_->group(View::MIXING)->translation_);
displacement -= p[ index_points_[updated_source_] ];
// compute barycenter (0)
center_pos_ = glm::vec2(0.f, 0.f);
auto it = sources_.begin();
for (; it != sources_.end(); ++it){
// modify all but the already updated source
if ( *it != updated_source_ && !(*it)->locked() ) {
(*it)->group(View::MIXING)->translation_.x += displacement.x;
(*it)->group(View::MIXING)->translation_.y += displacement.y;
(*it)->touch();
}
// update point
p[ index_points_[*it] ] = glm::vec2((*it)->group(View::MIXING)->translation_);
// compute barycenter (1)
center_pos_ += glm::vec2((*it)->group(View::MIXING)->translation_);
}
// compute barycenter (2)
center_pos_ /= sources_.size();
center_->translation_ = glm::vec3(center_pos_, 0.f);
// update path
lines_->changePath(p);
}
else if (update_action_ == ACTION_ROTATE_ALL ) {
std::vector<glm::vec2> p = lines_->path();
// get angle rotation and distance scaling
glm::vec2 pos_first = glm::vec2(updated_source_->group(View::MIXING)->translation_) -center_pos_;
float angle = glm::orientedAngle( glm::normalize(pos_first), glm::vec2(1.f, 0.f) );
float dist = glm::length( pos_first );
glm::vec2 pos_second = glm::vec2(p[ index_points_[updated_source_] ]) -center_pos_;
angle -= glm::orientedAngle( glm::normalize(pos_second), glm::vec2(1.f, 0.f) );
dist /= glm::length( pos_second );
int numactions = 0;
auto it = sources_.begin();
for (; it != sources_.end(); ++it){
// modify all but the already updated source
if ( *it != updated_source_ && !(*it)->locked() ) {
glm::vec2 vec = glm::vec2((*it)->group(View::MIXING)->translation_) -center_pos_;
vec = glm::rotate(vec, -angle) * dist;
vec += center_pos_;
(*it)->group(View::MIXING)->translation_.x = vec.x;
(*it)->group(View::MIXING)->translation_.y = vec.y;
(*it)->touch();
numactions++;
}
// update point
p[ index_points_[*it] ] = glm::vec2((*it)->group(View::MIXING)->translation_);
}
// update path
lines_->changePath(p);
// no source was rotated? better action is thus to grab
if (numactions<1)
update_action_ = ACTION_GRAB_ALL;
}
// done
updated_source_ = nullptr;
}
}
void MixingGroup::setActive (bool on)
{
active_ = on;
// overlays
lines_->shader()->color.a = active_ ? 0.96f : 0.5f;
center_->visible_ = update_action_ > ACTION_GRAB_ONE;
}
void MixingGroup::detach (Source *s)
{
// find the source
SourceList::iterator its = std::find(sources_.begin(), sources_.end(), s);
// ok, its in the list !
if (its != sources_.end()) {
// tell the source
(*its)->clearMixingGroup();
// erase the source from the list
sources_.erase(its);
// update barycenter
recenter();
// clear index, delete lines_, and recreate path and index with remaining sources
createLineStrip();
}
}
void MixingGroup::detach (SourceList l)
{
for (auto sit = l.begin(); sit != l.end(); ++sit) {
// find the source
SourceList::iterator its = std::find(sources_.begin(), sources_.end(), *sit);
// ok, its in the list !
if (its != sources_.end()) {
// tell the source
(*its)->clearMixingGroup();
// erase the source from the list
sources_.erase(its);
}
}
// update barycenter
recenter();
// clear index, delete lines_, and recreate path and index with remaining sources
createLineStrip();
}
void MixingGroup::attach (Source *s)
{
// if source is not already in a group (this or other)
if (s->mixinggroup_ == nullptr) {
// tell the source
s->mixinggroup_ = this;
// add the source
sources_.push_back(s);
// update barycenter
recenter();
// clear index, delete lines_, and recreate path and index with remaining sources
createLineStrip();
}
}
void MixingGroup::attach (SourceList l)
{
for (auto sit = l.begin(); sit != l.end(); ++sit) {
if ( (*sit)->mixinggroup_ == nullptr) {
// tell the source
(*sit)->mixinggroup_ = this;
// add the source
sources_.push_back(*sit);
}
}
// update barycenter
recenter();
// clear index, delete lines_, and recreate path and index with remaining sources
createLineStrip();
}
uint MixingGroup::size()
{
return sources_.size();
}
SourceList MixingGroup::getCopy() const
{
SourceList sl = sources_;
return sl;
}
SourceList::iterator MixingGroup::begin ()
{
return sources_.begin();
}
SourceList::iterator MixingGroup::end ()
{
return sources_.end();
}
bool MixingGroup::contains (Source *s)
{
// find the source
SourceList::iterator its = std::find(sources_.begin(), sources_.end(), s);
// in the list ?
return its != sources_.end();
}
void MixingGroup::move (Source *s)
{
if (contains(s) && lines_) {
// modify one point in the path
lines_->editPath(index_points_[s], glm::vec2(s->group(View::MIXING)->translation_));
}
}
void MixingGroup::createLineStrip()
{
if (sources_.size() > 1) {
if (lines_) {
root_->detach(lines_);
delete lines_;
}
// sort the vector of sources in clockwise order around the center pos_
sources_ = mixing_sorted( sources_, center_pos_);
// start afresh list of indices
index_points_.clear();
// path linking all sources
std::vector<glm::vec2> path;
for (auto it = sources_.begin(); it != sources_.end(); ++it){
index_points_[*it] = path.size();
path.push_back(glm::vec2((*it)->group(View::MIXING)->translation_));
}
// create
lines_ = new LineLoop(path, 1.5f);
lines_->shader()->color = glm::vec4(COLOR_MIXING_GROUP, 0.96f);
root_->attach(lines_);
}
}