Files
vimix/PickingVisitor.h

67 lines
1.8 KiB
C++

#ifndef PICKINGVISITOR_H
#define PICKINGVISITOR_H
#include <glm/glm.hpp>
#include <vector>
#include <utility>
#include "Visitor.h"
/**
* @brief The PickingVisitor class is used to
* capture which objects of a scene are located at the screen
* coordinate. Typically at mouse cursor coordinates for
* user interaction.
*
* Only a subset of interactive objects (surface and Decorations)
* are interactive.
*/
class PickingVisitor: public Visitor
{
bool force_;
std::vector<glm::vec3> points_;
glm::mat4 modelview_;
std::vector< std::pair<Node *, glm::vec2> > nodes_;
public:
PickingVisitor(glm::vec3 coordinates, bool force = false);
PickingVisitor(glm::vec3 selectionstart, glm::vec3 selection_end, bool force = false);
bool empty() const {return nodes_.empty(); }
std::pair<Node *, glm::vec2> back() const { return nodes_.back(); }
std::vector< std::pair<Node *, glm::vec2> >::const_reverse_iterator rbegin() { return nodes_.rbegin(); }
std::vector< std::pair<Node *, glm::vec2> >::const_reverse_iterator rend() { return nodes_.rend(); }
// Elements of Scene
void visit(Scene& n) override;
void visit(Node& n) override;
void visit(Group& n) override;
void visit(Switch& n) override;
void visit(Primitive& n) override;
/**
* @brief visit Surface : picking source rendering surface
* @param n
*/
void visit(Surface& n) override;
/**
* @brief visit Handles : picking grabbers of source in geometry view
* @param n
*/
void visit(Handles& n) override;
/**
* @brief visit Disk : picking grabber for mixing view
* @param n
*/
void visit(Symbol& n) override;
/**
* @brief visit Disk : picking grabber for mixing view
* @param n
*/
void visit(Disk& n) override;
};
#endif // PICKINGVISITOR_H